0.2.0g Hotfix 1

I'm doing three tower setups with quant and rarity on 105mf and I'm still getting no loot
fix the game and give me my poe1 mtxes and challenge rewards
They‘re probably now all-in for poe1 3.26. That‘s why no more new patches. I don‘t understand how can their team focuses on 1 project, while they have to jump back and forth like that. Why don‘t they have separate team for each game?
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They‘re probably now all-in for poe1 3.26. That‘s why no more new patches. I don‘t understand how can their team focuses on 1 project, while they have to jump back and forth like that. Why don‘t they have separate team for each game?


Guess they are so deep down with poe2 reaction that poe1 update -> poe3 is now the best one option.

Had the same question for few weeks. Why no any announces, feedback, roadmaps or anything....
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tafonso#3145 wrote:

It's not a bug that a skill can crit. It what made it unique and synergized with an ascendancy node in the game. They eliminated the synergy, and removed 150% or more of the damage by eliminating the synergy with the ascendancy node.

Calling it a bug is just GGG's way of justifying eliminating viable play options.

it's basic economy. Remove competition so that more monetization is done with what is available.

They pull the levers and can manipulate how profitable items are from specific builds.

This is a business. They are interested in making money. Not interested in how much fun a player is having.

Slowing the game down and creating "meaningful battles" is a nice sales gimmick to motivate people to have no other option then to buy their speed in a game.

Real money trading is acceptable practice for Chinese gaming. 10 cent is a Chinese gaming company that is motivated buy profit generating activities.

Removing build diversity funnels monetization towards a few select builds with their respective items. IT's just easier to monetize items in this game when a few builds are the clear choice to play it.

They will rinse and repeat this with each new launch of a new class.

the new class will always have the most power, and GGG with remove the power from existing builds that rival the new class. This perpetuates reoccurring monetization with each season.

Just a business that is interested in making revenue.

Hope this clarifies some of the motives.



Getting 0.1 crit and you insta get 100% while it is suppose to be 0.1 is an obvious bug. You have some good points in your post but than again when it comes to your ass you can't "see" obvious, typical i guess.
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Beira's Anguish Dousing Charm no longer guarantees a Critical Hit if any amount of chance to be Critically Hit is present on the enemy. It now will roll Critical Hit chance normally in these cases.


More stronger and less white pollution screen mobs = heathier game experience.
Last edited by TizeNO#2673 on May 9, 2025, 5:59:55 PM
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Ive had 3 divs drop on t5 maps in a day no juicing because my build is glass asf right now
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I just had 2 Div Orbs drop on a T15 Breach Map with only 4 Mods on it.... You people cry too much!
Poe2 went from perfect slammed, holed. great rolled unique to vaaled-normal-blue in 2 month.
No fun, no interest, no ideas to come back later.
Every patch you go down like your ingame exchange rate.

You can't do the online market = you don't do the online market.
Wtf is wrong with you, just fire this fat holestink and do the job.
Shard Scavenger still doesn't work on XBOX
its disappear at the end of loading map. ( No armour on char and all the effect off)
when i log out to the character screen, CALAMITY armour still on char, then i login the armour appear again on char.

and now after 0.2G patch. the CALAMITY is changed, it disappear after map loading and after relog, its appear in INVENTORY and all the support gems on herald skilll gone, inclue the socketed gems


Pls FIX THIS BUG it makes me very hard to play game
Plz focus on 3.26! Give us updates plz!

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