Item Changes in Path of Exile 2

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acbx#4314 wrote:
The message about drops in general wasn't clear — at least not to me.
Did you increase the base chance of dropping rare items and currency, or do I now need item rarity more than ever? Because you nerfed EVERYTHING that used to help with those modifiers!

It looks like you buffed one thing and just nerfed all the others that were supporting us. Why do you always have to improve one aspect while nerfing the rest? It usually ends up breaking even — or even worse.

Unfortunately, I don’t think this is going to bring the season back at full strength.
You didn’t make any changes to skills, so Lightning Spear is still supreme and everything else is just bad...

I was expecting much, much more from these patch notes. Really frustrating.
Still, I’ll make a new character and test how the acts feel after the map size changes. I’ll probably go minions or a mage… It’s tough, really tough.


Read the OP. It explicitly says player item rarity power is being reduced because the base item rarity + monster item rarity is being jacked up. This means item rarity on your gear is nice, but no where near as manditory.
Hell yeah, can't wait to check out the updates. On a side note could we get more permissions for officers in guilds? It's really weird that the leader is the only one who can do anything.
Really excited for the patch. I wasn’t a meta player before, still aren’t so 0.2.0 has been a great experience for me. Thanks yall.

Just one question… server back up when?
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acbx#4314 wrote:
The message about drops in general wasn't clear — at least not to me.
Did you increase the base chance of dropping rare items and currency, or do I now need item rarity more than ever? Because you nerfed EVERYTHING that used to help with those modifiers!

It looks like you buffed one thing and just nerfed all the others that were supporting us. Why do you always have to improve one aspect while nerfing the rest? It usually ends up breaking even — or even worse.

Unfortunately, I don’t think this is going to bring the season back at full strength.
You didn’t make any changes to skills, so Lightning Spear is still supreme and everything else is just bad...

I was expecting much, much more from these patch notes. Really frustrating.
Still, I’ll make a new character and test how the acts feel after the map size changes. I’ll probably go minions or a mage… It’s tough, really tough.


Bro, there's a bunch of builds that work and clear. Im not playing LS and doing just fine.

Actually read the notes, everything was spell out clearly. The rarity for items you wear was toned down because its impact was too great where it impacted the changes made. Overall you will get more/better loot.

Why does everyone take this crap so seriously, its a game in alpha CTFD its not the end of the world, balance takes time.

THANK YOU FOR NOT ABANDONING UG, JIJIJI, WE LOVE YOU, THE BEST GAME DEVELOPERS, MWAMWA!
更新太棒了。奖励你们在复活节以后再休息一个劳动节,这样你们就可以不用那么早更新游戏了。让各种BUG继续发挥他的作用
So... where is crafting in this game?
All i see is random gacha simulator
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We modified the rarity value at which Normal Items no longer drop. This means that Unique Bosses will never drop Normal items except for a select few early in the game.


Won't this prevent people from getting the bases they need for crafting? Sounds like a terrible idea.
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unsane#5479 wrote:
Sounds like a good start. We'll see how 0.3 feels.

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In the campaign, you only get the guaranteed Rare item the first time you kill the boss.

Feel like i'm shouting into the void once again, but why don't you want players farming items in an ARPG? Was the Diablo guy we scoffed at right after all, that this isn't an ARPG?


I broke out laughing at this. This is that darned vIsIoN creeping in wherever it can find an opening. Jonathan, for the love of god, it's ok to just let players have fun. WHY can't he see that?
Console loot filter for POE2 Please!
还要更新多久?

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