Thoughts on why the market inflates beyond sanity and lessons forgotten.

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Summoner#7705 wrote:
I think there's also another important factor you didn't mention. Most players don't understand how to optimize endgame farming. What you have to do is find an area with 3 overlapping towers, place 8 tablets with irradiation + boss nodes in them and finish them with Visions of Paradise unique tablet to double dip your juiced maps. You run maps with +rare monsters, rarity/quantity on them and you get gigaloot. You can also do rarity/quantity on towers but you have to put irradiated on your maps.

GGG is saying they will look into the loot drops and presumably change them for the next update but that just gives someone who is optimizing mapping even more gigaloot, so if you're not doing it and I am, I will be so far ahead of you that you will never catch up.

I don't think knowledge-based reward is wrong and I don't think PoE 2 has loot problems, the loot drops just fine if you understand the mechanics. What PoE 2 is doing wrong is not communicating the possibilities to a starting player. I think a setup of starting 3 tower setup maps already done for the player with account bound (untradeable) Visions of Paradise would give them a taste of the mechanics so that they are not confused and spamming forums asking GGG where the loot is.


The problem with your logic is taht 3 towers juiced for only loot, has no mechanics to it. People play the game to have fun with mechanics, but when nothing drops, and ll you can do is juice, people say screw it and leave.

This game is designed for one thing and one thing only, Juice Bots. It drives players to 3rd party sites.

You can logic your way to help people play to get currency, but thats not what people want. Your using Bot Logic.

Support the Bots should be the name of this thread
Brewskie

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