What would u prefear as crafting system?
Would prefer to be able to pick 1 mod and reroll that mod even if it's with divs and change a certain mod even with say chaos.
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" They could use this for doing some cool things, like for example body armours with implicit like "Only rolls Fire/Lighting/Cold mods". Or design weapons with low Crit chance for non crit builds, armours with thorns, energy shield armour with stun treshold, and they would be useful at every stage of the game if you loot the base item with higher ilvl, just like the wands/staves/scepters do. Actually the bases you look for are at the endgame (just the body armours), the rest you look for are the highest base available (like the 212 str maces, etc). Last edited by Sulik7#2502 on May 6, 2025, 2:02:05 PM
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" Actually, only 1 kind of scepter is used as witch wich is the ratling. The rest are pretty much not worthy in endgame... So it actually make every single scepter wich is not that one like... meh. |
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" U kind of... Can do that. Fracture 1 item, then make it yellow and chaos it till u get the second mod. IS the only one u can more or less force... Is tedious but. Is like a 50% alteration... |
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I feel like this game's crafting is overcomplicated at this point. Crafting could literally be done with just three currencies; exalted to add a modifier, chaos orb to change a modifier of your choosing, then divines to reroll the % of your choosing.
I'd rather have a simple system like that with currency that's rarer and of higher value than what we have now, which is just a headache to navigate at this point. |
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" Really? It really shock me. That would b really boring in my opinion... There is a whole aconomy around currency that is really interesting and u dnt even need to invest much to understand how it works. Specially when u have alva for straight real time trades who givse u the real time value of any currency. Also, a crafting system like that would be so limited, would cut off personalization and would really reduce crafting to pure rng + trade... I respect ur opinion, but is completly in the other side of mine. |
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There's a difference between real strategy and just something that is overly complicated for nothing. The same could be done, with the same economy and interactions between players, but with less weird items and steps.
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" I'm in for this. |
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