Casualized to much? Fun ended? vision breaked?
From prespective of a person who liked harder, slower combat - the entire vision game is now to nerfed from difficulty and first run on campain is looking like "hold button x and evade one shots only".
Now i don't know where they are doing as game is not close to the vision they promised for a being harder and slower - while maping is more for poe 1 players than players who liked the design of poe 2 - so now also is campain. Most of negative reviews now coming from people who liked the designs but they maked tons of nerfs on monsters and difficulty to make casuals feels safer and as harder games are not the main-stream - poe 2 as a hard game cannot be successfull no matter how good it will be so i guess they chosing money and popularity over quality My campain was like "hold leap slam". 0 Synergies, 0 positioning, just holding brainlessly like in poe 1. Even D4 have sometimes better difficulty than poe 2 for now. (im playing all aRPG's - all, due to liking genre and experimenting with builds - D4 on high pit is harder for most time than poe - while poe 2 is being trivalized smh in act 3 and difficulty not occurring anymore in any situation - if you know how to build) For the people who liked vision of poe 2 - What do you think ( really people who liked it and not casuals who wanted game to have more loot like in diablo 4 and poe 1 zoomers). Last bumped on Apr 21, 2025, 6:08:41 PM
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you could make it harder very easily. take off your gear, run naked, super juice maps, use crappy skills. the choices are vast and infinite!
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Probably that's right. I need to go to the wilds to enjo more meaningful aRPG gameplay that have any difficult level and have fun with encounters in forest - as pou 2 wearing just mask and being just poe 1 in end game.
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Nothing stops you from using underpowered skills and comboing them together. Make your own difficulty and enjoy the game this way. Or are you saying that PoE 2 can't even do that?
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Lose your boots, Equip one white 2H mace ---> Enjoy your difficulty spike
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I like the argument that you could use only white gear to make the game harder. Yeah why don't you not utilize half the game and skip all the fun parts like finding really cool gear and trying to optimize your build the best way possible just so I can have an easier game to play.
Holy flippin entitlement | |
" I like the original vision as presented in the 2nd exilecon (I was even pro-white mobs not filling flasks), but I think it is a losing battle and you are on the money here. Easier/cookie-clicker games like LE/D3/PoE1 are always going to be more popular and make more money. More scarcity based games (like Ruthless mode, which I adore) are played by roughly 10% of the PoE population and...the developers. It is obvious many of the GGG devs (as Johnathan had affirmed for himself personally) prefer the slower playstyle/progression. It is also obvious they are not the majority and/or winning side. And GGG doesn't have the backbone to keep to the vision in the same way, say - FromSoft - did when asked for 'easier difficulty modes' in Dark Souls. We can see there is no backbone with how quick the reaction to Ziz shitting his pants at the wolves in the 2nd zone was. This leads me to the conclusion that without backbone to stick to the vision, and with realization that faster/loot explossion/progression games are more popular/lucrative in the short term - that by 1.0 this game would look a lot more like D3/LE than PoE2. If/when that happens - there is always NoRestForWicked to try out, and maybe opportunity for smaller studios to try that kind of vision and gain a following. |
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" Dude, try other classes, esp those with zero decent builds, not the meta stuff. And what's that with everyone talking about campaign all the time. It's like 1% of the game for me. Mapping and endgame bossign while hoarding riches is where all the fun is. If you don't get it then the game's not for you probably. Pure and simple, just being honest. Jonathan's obsession with campaign leaves a false impression on people who watch those interviews that it's something, like, important to the game. It's a bloated "tutorial" before the real game, that's what campaign is and what it'll ever be. Last edited by galloper#2354 on Apr 21, 2025, 4:32:30 AM
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" The thing that stood out most to me and I noticed immediately was how bosses attacks felt considerably weaker and any mistake I would make would be considerably less punishing to the point where no boss took me more then one try and I was never even close to dying in any situation. There was a reason why campaign was praised a lot the first time around, specifically the first act up to Geonor, because beyond that power spiked to the extreme in 0.1 quite easily. Now the combination of little challenge with rather lackluster rewards for killing said bosses is what makes most people dislike the campaign now. What's funny to me is that most people don't even realize why they liked the campaign initially. I hope GGG realizes that though. "Sigh"
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The campaign is not even the main game
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