PoE 2 Isn’t a Souls-like — It’s a Casino Where the House Always Wins
" My favorite type of games are Souls-likes — I genuinely enjoy them, even if it means spending an entire night on a single boss, because it’s engaging and fun. But the Sekhema Trials? They’re not fun at all. The 3rd and 4th Ascendancy trials are an absolute chore. Three or four floors that take forever — it’s punishing, not excessively hard, but way too long and boring, and once again, RNG plays a big role. Honestly, I’d much rather have a single, ultra-difficult floor if they really want to test us. But having to spend over an hour on it (and that’s if you succeed on the first try)? That’s just too much. Are you seriously having fun doing these trials? Games are meant to be fun. They could easily just have one stage with a very powerful boss — something focused and challenging. But right now, it feels like the developers are actively working against fun. |
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" NG+4 with a 1HP build in Nioh 2 is genuinely insane — so when someone with that pedigree says PoE 2 doesn't feel Souls-like, that carries real weight. The loot system criticism is spot on. The slot machine analogy is perfect actually — and not in a fun way. At least https://tropical-casino.com/ is honest about being a casino. PoE 2 wraps that same pure-luck energy inside a system that pretends skill and investment should matter, which makes the disconnect so much more frustrating. The 0.2 nerfs feel like GGG panicked. Killing build diversity to chase some imaginary balance ideal while the reward loop is still broken is completely backwards. Fix the carrot before touching the stick. |
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Everything you mentioned is so true words. It doesn't need to spend 2k+ hours to realize the mess done after patch 0.2.0. And I'm asking my self why i can't have at least one Kalandra or Hinekora etc in 1k hours. For Christ shake for whom are intended all these currencies??? Why i need to spend money on third party companies to boost my character and not giving them directly to the company created the game. Should this game intended to be only to no lifers and provide experience loss by death. Why not send fancy boys play different difficulty if they want to to masochize with insane amount play hours? What's the problem to create a normal difficulity with no punishments for people they want to relax 45 minutes per day??
You failed create the game you promised and you lost in translation! |
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" unfortunately but true.... |
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" good. this is an isometric ARPG, not a souls-like. if thats what i wanted i would go buy one of the bazillion options in that category. :D
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