The leagues we have I. The game goes against what the game should be

"
Thats a fair point. I think it would also be fair to say however that most players' behavior suggests that they want to play quickly. All you have to do is look at the % of people choosing each class and ascendancy and it's pretty clear that slow methodical gameplay is not highly desired. The game that they ported all of this content from was successful, while this one is failing. Seems the path forward is quite obvious


GGG could give both playstayle. Slow and methodical gameplay but with realy huuuge reward and not misserable and tedious like now. just put back hammer of gods for sake and remove lightstun.
[img]https://i.ibb.co/HDhPxJkY/GGG.png[/img]
Yeah. POE was a great game. I just think the talk of avoiding a POE 1.5 is actually talk of avoiding it feeling like Path of Exile, which is something it should want to do. Otherwise call it something else. Changing the formula didn't work for Diablo and it won't work for POE either, unless the devs can understand what the strengths of POE are and make sure to include them in this iteration
The identity crisis is definitely starting to creep in. It more than likely comes from the devs designing a game that wants to try something new, but bringing in a bunch of traditional, tried and tested ARPG mechanics.

Whether it came from PoE1 players lashing out or GGG jumping the gun on release, after the first 0.1 patches, PoE2 immediately stared morphing into something that wasn't showcased in their previews.

At least it's just a matter of balance and tuning/fleshing out mechanics rather than a core mismatch of concepts like in D4. By 0.4 maybe they'll start tailoring the mechanics better when everyone stops crying about how the game is too slow.

Honestly, just get the new league for PoE1 out, so these speed-clear demons can go back to their preferred arena. (No diss btw, I just want you guys to get your game back so you don't feel the need to turn ours into something it wasn't meant to be.)
"
Thats a fair point. I think it would also be fair to say however that most players' behavior suggests that they want to play quickly. All you have to do is look at the % of people choosing each class and ascendancy and it's pretty clear that slow methodical gameplay is not highly desired. The game that they ported all of this content from was successful, while this one is failing. Seems the path forward is quite obvious


Slower gameplay is not highly desired for the current player base and the reason is obvious. Because most ppl that picked up PoE2 are either from directly from PoE1 or they read that its supposed to be an ARPG, not an action game with RPG elements like Souls is. ARPG->hack n slay hundreds of trash mobs, only stop for loot and challenging bosses for most players. If GGG didnt want that, why:

- call it PoE2 when its nothing like PoE1 and not even in the same genre (could have had completely different title but I guess they wanted to leech off PoE1 content and its community)
- advertise it as an ARPG (still has this tag on steam)
- make ALL endgame content as well as the campaign to be zones consisting of hundreds of trash mobs that need to be dispatched quickly which requires (or at least highly recommends) the ARPG zoom zoom boom playstyle
- controversly and artifically slow down the players and implement souls mechanics and combo oriented gameplay with direct anti-synergy to everything else they developed

If they want a slower game they would have had to have completely different content, map layouts, mobs, etc. and also advertise the game not as an ARPG. They only have themselves to blame for the current outburst because yes, this player base absolutely expected ARPG playstyle and they kinda got a solid basis in 0.1 only to be forced in the complete opposite direction in 0.2.
"
LW187#4876 wrote:
"
Thats a fair point. I think it would also be fair to say however that most players' behavior suggests that they want to play quickly. All you have to do is look at the % of people choosing each class and ascendancy and it's pretty clear that slow methodical gameplay is not highly desired. The game that they ported all of this content from was successful, while this one is failing. Seems the path forward is quite obvious


Slower gameplay is not highly desired for the current player base and the reason is obvious. Because most ppl that picked up PoE2 are either from directly from PoE1 or they read that its supposed to be an ARPG, not an action game with RPG elements like Souls is. ARPG->hack n slay hundreds of trash mobs, only stop for loot and challenging bosses for most players. If GGG didnt want that, why:

- call it PoE2 when its nothing like PoE1 and not even in the same genre (could have had completely different title but I guess they wanted to leech off PoE1 content and its community)
- advertise it as an ARPG (still has this tag on steam)
- make ALL endgame content as well as the campaign to be zones consisting of hundreds of trash mobs that need to be dispatched quickly which requires (or at least highly recommends) the ARPG zoom zoom boom playstyle
- controversly and artifically slow down the players and implement souls mechanics and combo oriented gameplay with direct anti-synergy to everything else they developed

If they want a slower game they would have had to have completely different content, map layouts, mobs, etc. and also advertise the game not as an ARPG. They only have themselves to blame for the current outburst because yes, this player base absolutely expected ARPG playstyle and they kinda got a solid basis in 0.1 only to be forced in the complete opposite direction in 0.2.

Even with an entirely different clientele, zero transfer of POE 1 players to POE 2.. Who is to say that this is a good design space? People may enjoy it in the short term, but what of its longevity? The slow gameplay might just become tedious for the majority of players, like this completely arbitrary impediment to reaching your goals in the game. It's a risky thing for them to be so stubborn about when they had something that worked quite well in the past

I am enjoying the game currently as I found a character that can get around fairly quickly.. But I am not happy to see that they discourage this and tend to chop these characters to pieces when they find out about them.
Last edited by Glowie_Zigger#5018 on Apr 17, 2025, 10:38:08 AM
"
"
LW187#4876 wrote:
"
Thats a fair point. I think it would also be fair to say however that most players' behavior suggests that they want to play quickly. All you have to do is look at the % of people choosing each class and ascendancy and it's pretty clear that slow methodical gameplay is not highly desired. The game that they ported all of this content from was successful, while this one is failing. Seems the path forward is quite obvious


Slower gameplay is not highly desired for the current player base and the reason is obvious. Because most ppl that picked up PoE2 are either from directly from PoE1 or they read that its supposed to be an ARPG, not an action game with RPG elements like Souls is. ARPG->hack n slay hundreds of trash mobs, only stop for loot and challenging bosses for most players. If GGG didnt want that, why:

- call it PoE2 when its nothing like PoE1 and not even in the same genre (could have had completely different title but I guess they wanted to leech off PoE1 content and its community)
- advertise it as an ARPG (still has this tag on steam)
- make ALL endgame content as well as the campaign to be zones consisting of hundreds of trash mobs that need to be dispatched quickly which requires (or at least highly recommends) the ARPG zoom zoom boom playstyle
- controversly and artifically slow down the players and implement souls mechanics and combo oriented gameplay with direct anti-synergy to everything else they developed

If they want a slower game they would have had to have completely different content, map layouts, mobs, etc. and also advertise the game not as an ARPG. They only have themselves to blame for the current outburst because yes, this player base absolutely expected ARPG playstyle and they kinda got a solid basis in 0.1 only to be forced in the complete opposite direction in 0.2.

Even with an entirely different clientele, zero transfer of POE 1 players to POE 2.. Who is to say that this is a good design space? People may enjoy it in the short term, but what of its longevity? The slow gameplay might just become tedious for the majority of players, like this completely arbitrary impediment to reaching your goals in the game. It's a risky thing for them to be so stubborn about when they had something that worked quite well in the past


I would personally agree with you and I dont think it works longterm but I would not put it past mankind that this clientel at least exists.
"
Stryfer#0953 wrote:
The identity crisis is definitely starting to creep in. It more than likely comes from the devs designing a game that wants to try something new, but bringing in a bunch of traditional, tried and tested ARPG mechanics.

Whether it came from PoE1 players lashing out or GGG jumping the gun on release, after the first 0.1 patches, PoE2 immediately stared morphing into something that wasn't showcased in their previews.

At least it's just a matter of balance and tuning/fleshing out mechanics rather than a core mismatch of concepts like in D4. By 0.4 maybe they'll start tailoring the mechanics better when everyone stops crying about how the game is too slow.

Honestly, just get the new league for PoE1 out, so these speed-clear demons can go back to their preferred arena. (No diss btw, I just want you guys to get your game back so you don't feel the need to turn ours into something it wasn't meant to be.)


But it's litteraly is. All engame mechanics came out from POE1 without changes. Just with fresh graphics and animations. As i said Jonathan should understand - he can't make 1.5 as one buddy said before.

GGG must either stick to what they actually do well — a true sequel to PoE 1 with speed demons flying across the screen — or start from scratch: rework every core mechanic, give all monsters actual AI and trim down those walking simulators you call maps.
[img]https://i.ibb.co/HDhPxJkY/GGG.png[/img]
Last edited by ShaDarkLord#6528 on Apr 17, 2025, 10:41:32 AM
I agree. I just don't think many of them are die-hards that GGG can count on keeping around for years to come. It's pure speculation but that type of gameplay isn't as addictive as seeing 40,000 items drop on the ground with a bunch of loot beams. Like they really need to come to grips with reality and see that they have a bunch of addicts begging for their next hit and they're basically jabbing them with Naloxone and sending them to the methodone clinic

Maybe they are actually saving lives here : )
Guys, i like to put V rising as good example of slow "soulsish" game play which is not tedious. I think Jonathan wants something like that expirience
[img]https://i.ibb.co/HDhPxJkY/GGG.png[/img]
Delirium and breach penalise slower builds way too much

"You need this much clear DPS to enter" regardless of how good you are at avoiding getting killed

Need more mechanics ported over to mitigate this, like harvest or betrayal
Last edited by Strangehill#1736 on Apr 17, 2025, 10:46:46 AM

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