Upcoming Plans for 0.2.0g
Sounds great.
But Armour really needs to looked at and Life nodes provided to the Warrior side of the tree. Armour pales in comparison to evasion and ES. Also some of the white mobs still do extremely amounts of damage, whilst some rares do very little. Also check out fubgun's video, it had several good improvement suggestions: https://www.youtube.com/watch?v=lRt2jpMl4zo |
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While I have faith in GGG making this a great game ultimately and applaud the speed of updates, this release was/is a shitshow built upon fundamental flaws in mechanics, systems, balancing, "vision", etc. Those folks currently white knighting are deluding themselves to this reality.
Not that anyone asked or cares, but I'm going to take a break from POE2 to avoid further frustration and see what comes in upcoming patches (or releases). Hopefully we see a POE1 league soon. |
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I know that balancing is very complicated, but we're not going to make things too easy. There is a shortage of loot and this needs to be improved, but the difficulty is ok. We don't need monster nerfs anymore, we need rewards. Thanks.
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ruthless for everyone, wisp rare mob =1blue, last rare mob in map drop way stone (script drop), low progression fantasy jonathan totally fail, and need damage control last epoch release, nice try impress streamers... they have support as celebrities who will be helped with gear, currency, party leveling, 0.01% of players have all this, the rest will be able to be beggars at a trash can with blue garbage.
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The increase in the loot rate will allow us to use the orbs for what they were designed for. Even though there is a bit of inflation, the average player and SSF will be able to craft maps or items without the burden of spending their most basic orbs. Today the drop rate does not allow me to use an alchemy and 2 exalted per map, as I need to use them on items as well.
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Blue mobs and containers should always drop at least 1 blue.
Gold mobs and containers should always drop at least 1 rare. |
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" poe1 introduced ruthless mode for ppl like you, and that mode was played by a handful of ppl, meaning NOBODY LIKES THAT. If you want 99% of poe2 players to suffer in tidium so you get to have fun, go play something else, or play with one hand behind your back... whatever, but stop trying actively to ruin everybody's fun, ggg doesn't need help from ppl like you ruining the game, they are doing it quite fine by themselves, Path of Exile: Dawn of the Tedium PoE1 3.23 - the best league of all time (an absolute banger)
---- PoE2 0.2f - a bit better, but PoE1 atlas is a million times better than PoE2 atlas |
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- i dont think its good to have atlas passives for improving qol of mechanics. (increased area effect of whisps)
it should be the base line that mechanics feel the best way possible. the atlas tree lets you specialize what happens or get specific loot. - you guys also designed poe2 around delve,t17 maps and ruthless. right now it feels like poe2 is just everything poe1 players despice :D - but you also kept the boring stuff about poe1.where is a new system improving uniques beyond just some stat boosts? - why do leveling uniques not drop in the campaign where they are fun to find. instead of endgame where they mean nothing but chance shards, for your second character gold or 1ex. - build diversity will never exist if there are builds that can go 5 times as fast. every build needs a very high baseline movement speed except if they want to do a very specific thing. otherwise nobody in their right mind wants to take 10 min for a map instead of 2 :D - the endgame feels way better then in 0.1, at least progressing it and the towers. we will get there in a year, its just way longer then i expected to get the new age argp. and we sacrificed poe1 for this.( small idea, why not if you complete a tower you can choose a biom that applies to all areas in range ?) - pls at least keep poe1 updates coming. real updates! dont just put 10 people on poe1. split the team 40/60 in favor of poe2. im a bit emotional so sorry if some parts are rude. i still believe and hope the vision can hit the sweetspot. also from here on out, everything you guys update into poe2 has to include the essence of games. HAVING FUN :D |
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Great changes, don't listen too much to the cry babies they just want casino loot explosions and then quit game. Keep poe 2 challenging and let them have loot explosions in poe 1.
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rare monster and magic monster currency drop chance increased as well?
or is it just a buff to bosses |
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