Upcoming Plans for 0.2.0g

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POE2 is fine. If you want loot explosions, you can play Last Epoch, Torchlite Infinite or even POE1.

I like that is a soul-like ARPG. My main issue is that there arent many build defining uniques as POE1. I need Doryani's fist. MAKE IT HAPPEN GGG.

Also there needs to be better mid game crafting, endgame and early game crafting is great, but mid game is really shit.


you have no crafting, what loot explosion mate, when you have no loot and gamble crafting ???? don't care about the gaming being hard, f it make it as hard as they can and slow, but wtf is one button lighting clear screen spear and wtf is that warrior casting and dodge, wtf is parry ????????

no point arguing , f it I give up with this game with this forum and arguing about this f game , I was so addicted with poe1, huge hopes with poe2, but I really started to hate them both, good luck all [/quote]

It feels like you didnt even read my post properly my dude.


Early game crafting is essences and reforging. End game crafting is expedition(literally ROG) and recombination.

Mid game crafting is bad. They need something there.


As for loot explosions, i did say if you want that you can go for Torchlite Infinite, Last Epoch or even POE1. I prefer my game NOT to have loot explosions.


As for the one button clear screen builds, every game has shit metas, and they will be nerfed and people will complain. IF you don't want that don't play shit meta's like me.
here, some good comedy:
Passed through the gate and i get epsteinized for absolutely no f reason. What an experience! #thevision :)
Wisps? I avoid those like the plague. Make the wisps faster....or better yet just get rid of them all together. "Let me follow this slow ass light ball, then I have to attempt to survive while it actually gets in its target, which most of the time I have killed before it gets there" What a garbage mechanic.

Everything else sounds good though.
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Megaboot#4694 wrote:
it actually gets in its target, which most of the time I have killed before it gets there


I don't know how to tell you this but, like, that's kind of the point babes.

If you kill their targets ahead of time you force them to acquire a new one, thus prolonging their travel and maximizing the number of enemies they touch before possessing their final target. And even before the boost they're about to get in this patch it was already an excellent source of currency - if you didn't notice the difference give it another shot.
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Megaboot#4694 wrote:
it actually gets in its target, which most of the time I have killed before it gets there


I don't know how to tell you this but, like, that's kind of the point babes.

If you kill their targets ahead of time you force them to acquire a new one, thus prolonging their travel and maximizing the number of enemies they touch before possessing their final target. And even before the boost they're about to get in this patch it was already an excellent source of currency - if you didn't notice the difference give it another shot.
I rarely post on the forums, but just wanted to say it makes me happy the core principle that "items matter" is being honored and the developers took feedback on board and rolled out a patch to address it appropriately within a month. maybe we've all been traumatised by live service horror stories, and the bar is not very high, but this is the kinda things I look out for when choosing which live game to dedicate time on.
Could you maybe fix the server disconnects that are continuing to happen and make the game unplayable? Maybe? Losing a citadel or divine and xp etc etc through no fault of ours is incredibly frustrating.
Loot more Loot yes please.
Thanks GGG
aye, the loot drops do be seemin pretty bad, good job :thumbsup:
I fully agree with making wisps move faster. Sometimes you are tanking hits while waiting for the slow thing to get there

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