Upcoming Plans for 0.2.0g

"The first improvement is around Loot drops. The three main changes you can expect around this is to first mitigate unlucky streaks from bosses in the campaign by raising the floor of the quality of their drops. The second is to increase the quality of drops from bosses overall, and the third is to improve the drops from monsters possessed by Azmerian Wisps."

So bosses and wisps are getting better loot / more finetuned as loot is concerned. But what about the crafting materials??!! Better droprates on those?
Unless I play a METAbuild it's impossible, like IMPOSSIBLE to go through the campaign without loot /crafting materials. Will that be adressed at all??
Or will GGG just keep on ignoring that side of the problem forever?

I'm SOOOO tired of all patchnotes that is only about endgame this, endgame that but NOTHING for a new player that wants, and NEEDS better /more loot and craftingmaterials!!

I don't care one bit about bosses and endgame that I will never reach, I want a fun and rewarding leveling experience to begin with!! Fix that GGG or refund all my money!
Last edited by PaladinZeke#9011 on Apr 23, 2025, 2:22:50 AM
Improve Loot Distribution in Parties
Currently, only the map owner benefits significantly from loot drops, especially when it comes to crafting currency. This discourages group play, as other party members are left with little to no reward. Please implement a system where each player in the party has a chance to receive their own loot—especially crafting orbs. For example, consider duplicating certain drops (like an Orb of Chance or Annulment) per player, or instancing them so that each member has a chance to get one. Everyone in the party wants to craft, not just the map owner.

Rework Useless White and Blue Monsters
In end-game maps, many white and blue monsters drop absolutely nothing. These mobs become nothing more than time-wasting obstacles. Please adjust their loot tables so they offer at least some minimal value, especially considering the time and effort it takes to clear high-tier content.

Guarantee Useful Drops from Rare Monsters
Rare monsters should always drop at least one useful crafting item. By “useful,” I don’t just mean the usual Exalted Orbs or generic currency. Add more variety—such as Orbs of Chance, Annulment Orbs, Fracturing Orbs, etc. This would make rares feel rewarding again and align with the excitement of encountering them.
I really like this game, it's the only action RPG where there are 500 skill gems and only 3 work. The developer who came up with this invention should receive the highest honor.
"
czdj117#3792 wrote:
I really like this game, it's the only action RPG where there are 500 skill gems and only 3 work. The developer who came up with this invention should receive the highest honor.


It's also the only ARPG where a majority of vocal players have heads stuck in their asses.
so many holidays!!! when you get rest, last epoch run faster than you.
"
GGG bragged how high online was in EA launch and how much money they made, are they should hire more QA specialist if they want to provide a high quality product? I mean I couldn't even remember any such bugged league in POE 1 and it's funny because leagues in POE 1 were made less than in 3 month when Chris was there


Do you realy compare leagues of a final released product with a game in it's Beta?

To make a point you have to compare POE1 Beta with POE2 Beta, but not with Leagues of the refined version of POE1.

If you want a polished game simply waith for the 1.0 release later this year. ^^

And you act here like it's unplayable...I had no major problems after around 100+ hours in 0.2, some minor flaws but those are already on the list and will be fixed in near future. ;)
when are you dropping this? we need it like today man. Boss drops is something everyone is looking forward to at the very least
PoE 1 died for this
25+ hotfixes/patches and the game is worse than 0.1
how is this even possible?
"
Drizt71#7756 wrote:
PoE 1 died for this
...And was resurrected 3 days later

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