Path of Exile 2 0.2.0f Patch Notes Preview
Jonathan, can you please demonstrate those limited skills? Using these rubbish END GAMEs, especially the melee combat with no damage, no survival, and close combat with monsters, completely discriminates and deprives the game of its fun.
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There is no fun in the game here, only limited melee combat, no damage, no survival, a lot of time wasted, and too little gained
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Why not just remove the melee crit talent? GGG will always give melee the same crit as no crit, but give ranged an easy 100% crit rate. Is melee a cheaper choice?
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It is a faster option to directly let the melee work in the cotton field. Maybe it will get a higher evaluation than the ranged attack. Thanks Jonathan
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Remove temporal chain from your f'ing game, f'k sake!
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What about drop rates they suck ass. Need to be able to make decent loot at least
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" I cannot overstate how much I like the direction of this decision. Learning pinnacle boss fights in PoE (both 1 & 2) has historically been incredibly punishing - you'd be out all the time it took to collect the fragments AND the drops from the boss. Even if this needs dialed back in the future I'd happily give up the shot at drops after n retries (or have the Difficulty 0 drops just be terrible in general) if it means that I can learn a boss's mechanics without having a massive grind between attempts on failure. |
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When fix for anoint recipes not showing in the passive tree?
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now we need to improve the stash item market, we thought the market was going to improve but many people are quitting because of the market again... they can't buy because the player won't accept the trade, I know you've already said that there will never be an automatic trade instead of the person accepting and going to hideout to sell the items, but maybe you can change your mind and bring a separate item market like alva
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This game is not fun anymore. Simple as that.
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