0.2.0e Patch Notes
Change hexblast back to how it functioned before 0.2
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"Most Passive Skill Tree clusters that granted additional Stun Threshold based on your maximum Energy Shield now also grant additional Ailment threshold based on your maximum Energy Shield."
So literally only the Monk side of the tree doesn't get it? Why? Why do we have to waste so many points just to get Icebreaker for freeze threshold? That's not even ailment in general, just 1 thing! |
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Thank you for the quick fix.
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"I'll get it done today" - and so they have, did not expect this and especially this quickly. Good stuff
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" Yeah, we are already too slow. Temporal Chains should not be a possible mod in maps. The same for chilled ground. Player speed should never be lowered. It is already extremely too low. |
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I don't know if it is working or not, but greater iron rune modifier is not showing on my socketed wand.
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Charms missing?
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Hello. Big issue there. You did collateral nerf a build. The "infernal legion" +"minion instability" build. It's was barely playable before, but thanks to the "Last Gasp" gem we had our minions doing little ignite damages AND doing meat shield before reviving. Thanks to this, it was ok to mitigate damages because the minions were nearly always up.
Now the reviving timer start AFTER the end of "last gasp" end. So we have 7 second without minion, before it was 1 second (cause the death timer starting at the begining of "last gap" not the end). It's a super huge nerf, and it seems to be contradictory with the patch note philosophy. And finally, plz give more love to this build, it's rly bad (now unplayable) but fun. Last edited by geddyy#6184 on Apr 10, 2025, 7:00:04 PM
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I really want to have fun with this game but everytime i get on it, i feel like why am i even trying so hard to make this work. i could give details on specifics but u know its just the generic stuff everyone else is annoyed at.
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Please pay attention to the Tactician Ascendancy. Watch How I Do It does not work with totems
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