0.10.8 Patch Notes
Looking forward to this. Hopefully they patch comes out closer to or earlier than noon NZ time. Although I almost expect it to hit mid gaming session.
Will be curious to see the puncture changes and will enjoy the mana and life leech change as well as nearly all else. May have to pay piety a visit. Pacific (GMT -8) Time
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" ^scrub Last edited by Drahken#7486 on May 9, 2013, 4:37:42 PM
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" uh my duelist had a node changed in the duelist tree remodel, and that involved way more nodes then this simple change and didnt get a respec. I hope to god none of you get one. Last edited by Drahken#7486 on May 9, 2013, 4:39:14 PM
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" really? to get a map even worth playing.. which is level 70+ you would have to farm at minimium 81 level 66 maps.. and thats assuming they all paired perfectly and allowed you to step them up in the vendor. [Removed] Last edited by Bex_GGG#0000 on May 15, 2013, 4:47:52 PM
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am on the fence with this patch ime all for upping xp in act 3 to make it a bit easier to level but i do see a weird thing going on that most will grind it out till 78/80 ish.. but with only lvl 66 maps dropping the xp when you roll them at that level will suck ime just wondering if ggg know this and have changed the recipee for maps... now theres one to catch us all out they did say some new ones added and surely they can see this might be a problem... well thats my theory lol
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" trading Last edited by Bex_GGG#0000 on May 15, 2013, 4:48:19 PM
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" hopefully they'll be fun! |
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Massive buff to deep thoughts! Huge freeze mine buff! Improved levels pre-maps! Best patch since the beginning of open beta!!
IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui
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I like the changed level area's the seem to reflect the difficulty much better. It also sounds like maps have been made a part of the game rather then just something you found randomly(even though it is such a big part of the game)
Still waiting for armor to be better though. |
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Lucky/Unlucky would be an item modifier.
For example if you have a weapon that says "lucky," and it also says deals 10-30 fire damage, the game will roll that number when you hit. Let's say the game rolls that it's 15 damage, the lucky modifier would then roll it a second time, and take the greater of the 2 rolls as what fire damage you would deal. It's not some base thing changing everything in the game. We would need to see what items have the stat, and with what mods it is coupled with in order to understand what it does. Asking what it does without the item it's tied to is like asking how much damage added fire damage would add to your character, without knowing what your base DPS is. The "ground" effects are not new areas, or places on the map. They would be effects you would apply to an area on the ground, with an item or weapon on effect. Think ground ice, or burning patches. So many questions about these modifiers were so off base, had to at least post a basic idea of what they meant. IGN = Dellusions_Duelist Last edited by Dellusions#6488 on May 9, 2013, 6:26:06 PM
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