Listening to the community too much is what ruined PoE 1 for many of us.
" I mean I don't mind Ruthless as optional mode. But why make it the only mode? |
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" #vision |
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PoE is GOAT.
PoE2 so far has been dissapointing. Why deviate from what is GOAT to 'soulslike' bullshit. Make a new game if you so desire and dont name it POE, ur just making the GOAT look bad. |
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Unfortunately they wanted to cash in on the POE name but abandon the core principles of what POE was. Pretty disingenuous I feel. I was super excited when POE2 was going to be an 'extension' of the first game. Seemed like a true GGG decision. SHow appreciation for the support through the first game into the second. Unoftrunately this wasn't the way it ended up.
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PoE2 could have been the D2 of diablo series but from the looks of it, it might become the D3 of PoE series ;)
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PoE 1's massive longtime success from nothing is cuz they listened to their audience.
PoE 2 is riding on poe 1's wave and is getting a lot of traction for "free". |
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" this 100000% if POE 2 released today as a brand new title without POE1 carrying it on its shoulders, it would of been dead on arrival and GGG would be locking the studio doors. |
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I fully concur with acaste7.
I consider their words mine own proxy. |
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" Yep! PoE1 survived and grew for 10+ years because of community feedback, not despite of it. GGG always had a pretty healthy balance between standing their ground or listening to feedback. Now it seems like their attitude is "this endgame is a great idea no matter what the community says, and we refuse to go back to the drawing board to make something they think is good - because we are right". |
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The "Well" in town clicking feature is the Dev's current vision/thinking process.
and it's bad. and it will always be a bad feature. when it gets removed. Poe2 will finally start becoming good. |
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