Volatile Plants what can i do against them?
"Its pne of the stuff that indirectly kills me. Most annoying one when I try to leap slam away and instead of jumping away, I got "stuck" into something, and I literally drop dead. Maybe Leap slap should give you a "distance" because it feels like you're not in a 3d environment. You are in the air, but still die from the explosion that is like 20meter under you, while stepping 3 meter aside is safe... Other death time is just visual overload: Voletile plant + Fire kegs Or combined with regeneration+energy shield rare and its a dps checker fight. If I die in those explosion because I decided I can hit a slam ability that's skill issue. Im fine with that. |
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The only thing I found that really works is to choose where you fight your battles. Yes it comes down to that.
I have a sneaky feeling that 0.2.0 seems to have rolled back the player hitbox change, making me get stuck and get obstructed on random things a lot more, and it feels exactly like 0.1.0 at launch. When they rolled back the change to rare mob minion health (from 400% down to what it is now), they said that change rolled back a change made in 0.2.0. My guess is that they rolled back a lot more than just the rare mob minion health. Both player hitbox and rare mob loot drops feel exactly like back in 0.1.0 as well. |
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Nevermind the fact that there are 3 orbs spawning at the same time the previous 3 are about to blow up. They have almost 100% uptime. I've had 6 of them on screen at once quite a few times.
They are beyond annoying and really need tuned down. Other then that I've honestly been enjoying the new updates so far |
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Yeah, it's definitely one of the most annoying one for a Mace Warrior. The window for hiting the rare is short and one mistake can kill you. It also doesn't help that they on the lowkey side visualy. If you use flashy skills, it can be hard to notice them and the plant thats shoot them, I NEVER saw them beforehand.
Anyway, I always play safe agaisnt them. Normally I use Perfect Strike for Rare but not for those one. Sunder on safe distance until they are stun and HoG to finish them. |
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I'm pretty sure this is at least part of the reason I can't progress past T1 maps effectively.
Chaos in general seems disgustingly high at lower tier maps. And it's extremely hard to gear up past them, since I'm stuck at T1. Just another frustrating thing. |
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Gather them up, run towards then straight through them, they stop and charge up as soon as they hit you but don't explode if you keep moving
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