Further Changes From Today

Thanks GGG Teams, appreciate the hardwork.
Eat Sleep Repeat
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Rydreeck#6554 wrote:
Really nice changes, especially the minion revive timer changes, but PLEASE add:

Offerings have 500% more maximum life OR offerings gain maximum life equal to the sacrificed minion's health. My offerings have 1230 life, while my skeletal warrior have 6663. This is completely wrong, since I lose a skeleton to get a buff (which is lost upon being killed), the HP cannot be so low.

Raging spirits' spirits summoned per fire spell cast increased from 2 to 3. 2 spirits per cast is too low, please increase it to 3!!!!


Agree completely
Makes me wonder why do devs listen to Ziz, ignoring player feedback.
Thank you!
MarkW should set a new trend, he is a god-tier gaming dev. As long as he's working on PoE 2, I have no doubt that the game will receive the love it deserves and will probably be even better than PoE 1. People like him give me hope on gaming industry, thanks a lot GGG!
Really appreciate the hard work the team is doing and the speed at which they are doing it. Thanks!
ᛁᚾ ᛟᛞᛁᚾ ᚹᛖ ᛏᚱᚢᛊᛏ
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Viper Napuatzi is one of the more challenging bosses for players, so we made the following change.
Lowered the amount and size of Chaos Rains (the purple ones) in the Viper Napuatzi fight, and cleaned up the visual left afterwards faster to make the following drop locations more obvious.

These weren't a problem at all. It's her dart barrage that she spams that nearly kills me.
I would like to give some feedback but i dont want to get censored again for saying the truth so im gonna say good job ahaha.
Last edited by Riverwind77#5126 on Apr 10, 2025, 10:30:59 AM
unpopular opinion maybe but easy with the difficulty nerfs :p
More good changes. But what about the loot? Tons of people reporting lack of rares and currency drops from the start of the campaign, on through endgame.

Not to mention, all of the skills that still need to be buffed. There's a reason you saw streamers choosing to autoattack rather than use any of the actual gems - let alone new supports. There's a reason so many people are playing Lightning Spear, and that reason is because it actually doesn't suck and therefore is fun.
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0

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