Further Changes From Today

The drop rate for alchemy orbs needs to be adjusted. Running T15 maps yielded only 4 orbs across 10 maps, which seems unusually low. Additionally, the damage dealt by white minions in red maps feels unbalanced—they inflict more damage than bosses even with capped resistance, 66% armor, 55% block chance, and over 3k HP. Finally, could you consider improving character movement speed? It feels very slow at the moment, or perhaps introduce a charm or feature that enhances movement.
Thank you
look forward to the patch!
Thank you
thx for your effort! can't wait to use BB + HoB. ritualist rocks!
pls
-add "Advanced Targeting System" to the options so we can disable accessibility-stuff
-fix skills w/o movement to NOT MOVE YOU when using Attack Without Moving i.e. Ice Strike
-rework: enemies instant-spells = math-game || very unfitting for meaningful combat cuz can't avoid with skill
thx <3
"
Can you lower jamadra health? that boss is so damn tanky.


+1 Up to about 20 unsuccessfull attempts at the moment on my witch. Aslo his adds during the wind storm are a large number of my deaths due to taking so many healing pots.
"Got to admit it's getting better, getting better all the time" - Paul McCartney, John Lennon

I hope so, after 400 hours.
"
You guys are amazing. I see many others asking for more changes in this thread, however I want you to know many of us appreciate how fast and timely you made these changes after the interview with Ziz. We understand Mark and John are most likely under a great deal of stress and we appreciate you guys taking the feedback as everything ziz said was true rather you agree or not 90% of it was. Again, thank you for all you're doing and take the time you need to relax now and have a great rest of your week, thank you and hello from Michigan!


+1

The Ziz iterview was tough. But comapared to many other RPG makers (especially D4), you guys are Super responsive. It may be a statement as to why you can't/shouldn't make a change, through to the Suer speedy follow through from the last few days.

Personally, I have not seen any of the issues in slow game play etc. To me Acts 1&2 where no different to 0.1 (Except Jamanra!). Yet to get to act 3 (but not for lack of trying).

Changes or not - I love this game.
"Got to admit it's getting better, getting better all the time" - Paul McCartney, John Lennon

I hope so, after 400 hours.
Great. So soon many people will notice that slower and less monsters actually makes the game less lethal but also a hell of a lot more boring. Can't wait
[url=http://ibb.co/WpDD8K6T][img]http://i.ibb.co/qF00q1dZ/1681807032435.jpg[/img][/url]
Last edited by keppie#6373 on Apr 10, 2025, 3:35:35 AM
I dont get the AM and PM fuckery wth. can s1 make a countdown? it shows 11.04.2025 12AM in my timezone. wtf is 12AM is it 00:00 (midnight?) like in 14 hours or is it the next day? really confusing Just say 10.04.2025 23:00

absolutely nothing has been fixed. it's a waste of time and I will not participate in this anymore.
Disengage targeting still not fixed and thus parry is still ass to play. Last Epoch in 7 days.

Report Forum Post

Report Account:

Report Type

Additional Info