0.2.0c Patch Notes (restartless)

game crashes on console freezes as well luckily i bought it for pc console is unplayable
playing minion build in act 2 make me sleepy, minions die all time and dps is worst then auto attack spear.

maeby end game is fun? but i never able finish campaign becouse its so slow and unrewarding slog. its like eating poop 60 hour before u can play game normally. not fun.
Fix answered call - warbringer PLZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ

fix dupes
ANSWERED CALL BUGGED,DONT SPAWN MINIONS, HELP MEEE
no currency drop craft some easy armor at all. Only to craft blue gear
Have played Smith of Kitava and just started a Huntress, so my opinions are based on that experience.

I do not understand why so many people are saying the game is STILL to hard? I was struggle bussing with the original update, but the first monster nerf patch pretty much brought the difficulty in line with what I was expecting from THE VISION. Now just a few days after launch they have addressed more concerns AND buffed some skills. Look at youtube, there are already several OP builds out there, just days into the new season.

I think this update takes patients to learn, as the entire game was changed in one way or another. The people I see complaining the most are the blasters. This is not POE1, they don't WANT this game to be a speed run fest. There are other great games for that, like POE1 or D4.

For the love of Kitava please let the devs do something different without setting the internet on fire.

The game is a beta, lets face it. They called it early access for marketing reasons and I think that decision was a fail. Its still very actively being worked on, balanced, tweaked ect.

If you don't enjoy playing a game going though this process, perhaps just wait till its in full release and come back and try it then. Otherwise please keep the feedback constructive. ('this is trash') is NOT constructive. There are still issues, and if we actually TELL them the issues they do respond, as we have seen with all the patches and hotfixes post 0.2 launch.

Remember Exiles, in the end, its just a game.
"
Have played Smith of Kitava and just started a Huntress, so my opinions are based on that experience.

I do not understand why so many people are saying the game is STILL to hard? I was struggle bussing with the original update, but the first monster nerf patch pretty much brought the difficulty in line with what I was expecting from THE VISION. Now just a few days after launch they have addressed more concerns AND buffed some skills. Look at youtube, there are already several OP builds out there, just days into the new season.

I think this update takes patients to learn, as the entire game was changed in one way or another. The people I see complaining the most are the blasters. This is not POE1, they don't WANT this game to be a speed run fest. There are other great games for that, like POE1 or D4.

For the love of Kitava please let the devs do something different without setting the internet on fire.

The game is a beta, lets face it. They called it early access for marketing reasons and I think that decision was a fail. Its still very actively being worked on, balanced, tweaked ect.

If you don't enjoy playing a game going though this process, perhaps just wait till its in full release and come back and try it then. Otherwise please keep the feedback constructive. ('this is trash') is NOT constructive. There are still issues, and if we actually TELL them the issues they do respond, as we have seen with all the patches and hotfixes post 0.2 launch.

Remember Exiles, in the end, its just a game.


you're not wrong. a lot of my initial struggle was before the recent slew of hotfixes, and playing my witch rn feels a lot better. but i also enjoy trying to figure out the game myself instead of just going to youtube all the time, and huntress' mechanics feel really convoluted to me, especially in comparison to the other classes. like sure, lightning spear goes brrr, but that wasn't the build i wanted to make and everything else just feels like its missing *something*.
If you need to increase damage by 41-79% after a nerf then it really shows you did absolutely zero relevant play testing regarding that nerf. You're doing Blizzard style balancing which is really not a good sign...
I'm crying waiting to use my ancestral spirits. Build actually toast for right now

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