0.2.0c Patch Notes (restartless)

Yup, that's just broken. disconnect, disconnect, disconnect /sadface
How dare u drop a game in pre alpha state on us? Telling everyone too come back for this?
Infinite disconnects every few mins. Please let us just play...
"
even touching gras is more "meaningful combat" than this hot dump of clearly untested garbage


oh man I truly had some meaningful combat with grass in my childhood...my wooden sword didn't have +3 melee but I felt OP, which I can't say for 0.2.0 sadly
I dont get, why we are microbalancing single skills and monster life.

There are 3 obvious huge Problems.
1.lack of defensive options
2.still a lot of crashes and now even a lot of rollbacks
3.monster power is still mostly in theire mods instead of the monster itself.

If you want a slower gameplay its fine, but then we need more defence to sustain longer fights or go melee into a pack.

HC is in a really bad state sadly
"Gem Level 30 Minions now have 79% More Damage."
Thats not enough, you nerfed base damage and hp of minions at 40 lvl like 10-20x times, so 80 more it is nothing, you need to more buff to minions.
"
Infinite disconnects every few mins. Please let us just play...

this time of day and week has the least online counts, no wonder they're pulling it right now
Anyone know how I can get a level 30 gem in act 2?
How come the only working builds on Amazon get buffs while the ones struggling through campaign, like bleed build, is left unattended?
what about Warbringer totems?

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