Dawn of the Hunt - What We’re Working On
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Server crashes still rampant, worse if anything. Bordering on unplayable and is very sad.
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Don't worry GGG game is great! You can move the team over to poe1 now it has been like a year! PLEASE! PLEASE!
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" I think you skipped a few posts [url=http://ibb.co/WpDD8K6T][img]http://i.ibb.co/qF00q1dZ/1681807032435.jpg[/img][/url]
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Dear GGG,
I hope someone will read it. Please fix server crashes with rollback. Moving on things like infested barrens is madness.. yesterday I needed 3 times to kill Chimera due to rollback issue.. It is insane and time wasting... Regarding Parry: sadly it is most useless mechanic. It might be cool idea, but slowplay mechanics is not POE style, because you develop this game for fast endgame content, where moving and clearing instantly all enemies is key (cause one touch and everything kills you).. There is no time to Parry stuff unless you have 1 opponent like boss and even so if you do this for example twice in the row, next parry stuns you.. SO when there is swarm of monsters its basically nonsense to parry anything... you basically dead if you try to parry anything.. take for example breach.. there is like 50 monster attacking you at once.. and to get most of benefits of breach you need to quickly dispatch them and move further, where another swarm will be coming. It would be better if parry mechanic was another layer defence working automatically per % but as user ability it won't have any future. Despite disconnection - overall feeling with amazon with lightening Spear is good, later on you see more possibilities in tree and have several choices with builds for that kind. For bleed build it's disaster.. i have feeling there is only few nodes that matters for rest you need to go to other side of tree sacrificing most of points for travels.. Would be also nice for some corresponding affixes on items which could extend bleed dmg/time/maybe additional stacks??) For Ritualist as this is not friendly league starter it will depend mostly on economy - 1 additional ring/bonus from amulet?? Even sacrificing resistances this sounds like a great deal IF you have luck to craft of or buy items... Unfortunately economy of POE always have been weakest side of this game. In Poe some currency was extremely rare (unless you were able to push content with some killer build). But every league was similar: start game with some currency farmer, then level up another char with builds to kill bosses -> this was time consuming AF. In my opinion every 'wipe' or league start is only good for currency sellers as for the first 2 weeks they SELL div/exalts for insane cash on other side people charge for even crap items few exalts or divs only making business for currency sellers better.. but well for normal people who want to explore game it basically sucks. True - currency drops was increased but still prices are ridiculous (Sorry 400 exalt for ring? I wont probably drop so much currency for whole 2 leagues). I think solution would be to limit how much currency can be charged for item for example for items until level 10, you could charge only transmutation orbs, for item level 20 transmutation or augmentation orbs.. this actually would give some items real value and separate levelling gear from endgame content. Ps. Bring back life modifiers to tree... Hope you will have fantastic day and next patches will be more successful. |
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Hi. I play d4 and Poe2. Actualy is d4 better how Po2. Sorry GGG.
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I think GGG should pay more attention to the diversity of other Ascendancies, because right now almost every skill has been nerfed to the point where it’s no longer viable in Patch 0.2. They should listen to the voices of other players as well.
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I tried 3 times on 3 different days to login and play just to go through act 1 and had absolutely no fun. Just the idea of going like this for 5 more acts before endgame killed all my remaining will to play this huge pile of vision garbage.
Don't become Blizzard 2.0 Last edited by Volner#2472 on Apr 8, 2025, 11:55:23 AM
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Congratulations to GGG, you've finally turned Path of Exile 2 into Diablo 4.
All the good parts from previous versions have been removed, and all the elements that made players feel happy and satisfied have been weakened or eliminated. While slowing down the player character's speed and damage, the monsters' speed and damage have been increased, making the experience during the campaign phase absolutely terrible. And then there’s the passive tree overhaul—by changing the gem slots to limit the potential for character progression in the late game, I have to say this change is utterly foolish. It turns gems, which every player used to chase after in earlier versions, into something completely dispensable in this version, no one will bother repeatedly challenging the trials for 'Against Darkness' anymore. You think this will increase players’ playtime, but in reality, it’s the exact opposite—we won’t waste our time on your mistakes. |
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This game is bad, loot drops are horrible, there is no way solo player can find an item upgrade to progress the campaign, spear single target dps sucks. I am done with this bullshit, it is no fun at all.
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Maybe if GGG wasn't so focused on trying to make people play the game the way they want to play or want the players to play the game would be way more fun. Stop trying to make us do certain playstyles or "incentivize" certain builds let people do the builds they want without everything being absolute dogshit besides the things ya'll consider to be the "right" playstyle.
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