Dawn of the Hunt - What We’re Working On
Apex of Filth feels way too large in Act 3
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You're cooking a bad meal, and you can already experience it in story mode, but you don't really experience the game you designed, and you don't know how much fun you will have in the later stages of this game if you can't second the boss, and adjust your skills in pursuit of DPS.
You choose not to allow those bosses because you designed them yourself. Don't want to accept your own problems, now let the players suffer the failures you make and adjust" |
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in Disconcts i loose 5 upped maps in a row, and ofc all loot too)
nice work... |
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It's funny how thay are not changing end game because no one has complained about how difficult that is aswell it since the majority of players have been hard stuck in the "campaign" when the map system is basically the game we will all be playing it will feel exactly like act one did on day one feeling weak back peddling and feeling weak and a streaks
of pee pee let's talk about the crossbow not even doing damage to complete t5+ maps with out useing totems that we all no will be the next thing to get nerfed in to the ground along with all the other trash backwards thinking about builds and enjoyment yeah totems with mad increased projectile levels the same way thay are talking about minions no attack skill for the actual crossbow is even playable in end game with the amount of reduction to attack speed in the passive tree it's as for a tiny bit of extra damage that gose no where because you feel as slow as a snail since herald doing work anymore and the onky really elemental damage you can scale in the mersanery side of the tree is little bit of blood and lightning my dps with a 550 dps cross bow it's flipping 5000 with all the two-handed nodes crossbow nodes crit nodes and projectile nodes but out of the 5 shots my stupid weaponry is able to fire it's 1 shot every 3 seconds then a 2 second reload as i run around with like a flipping headless clicking trying not to get one shot buy the 50 mods with crazy skills and op damage it's the only game in history that I'd rather be a white mod in it look hella fun just to 1 tap people with purple floating balls of Chaos damage or running 1 million MPH I would pay GGG £1k a day just to play as one of there mobs and actually enjoy killing things again blows my mind how ridiculous this patch has getting after playing the game for the 1st time in season 1 and now this getting kicked in the teeth everytime I want To GRIND AND GAME and this is after basically 3 day in game playtime this season and I am still stuck on bloody t5 maps acutely enraging me I'm soo mad |
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Server crashes still rampant, worse if anything. Bordering on unplayable and is very sad.
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Don't worry GGG game is great! You can move the team over to poe1 now it has been like a year! PLEASE! PLEASE!
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" I think you skipped a few posts [img]http://s15.postimage.org/ppi19icy3/piggy.gif[/img]
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Dear GGG,
I hope someone will read it. Please fix server crashes with rollback. Moving on things like infested barrens is madness.. yesterday I needed 3 times to kill Chimera due to rollback issue.. It is insane and time wasting... Regarding Parry: sadly it is most useless mechanic. It might be cool idea, but slowplay mechanics is not POE style, because you develop this game for fast endgame content, where moving and clearing instantly all enemies is key (cause one touch and everything kills you).. There is no time to Parry stuff unless you have 1 opponent like boss and even so if you do this for example twice in the row, next parry stuns you.. SO when there is swarm of monsters its basically nonsense to parry anything... you basically dead if you try to parry anything.. take for example breach.. there is like 50 monster attacking you at once.. and to get most of benefits of breach you need to quickly dispatch them and move further, where another swarm will be coming. It would be better if parry mechanic was another layer defence working automatically per % but as user ability it won't have any future. Despite disconnection - overall feeling with amazon with lightening Spear is good, later on you see more possibilities in tree and have several choices with builds for that kind. For bleed build it's disaster.. i have feeling there is only few nodes that matters for rest you need to go to other side of tree sacrificing most of points for travels.. Would be also nice for some corresponding affixes on items which could extend bleed dmg/time/maybe additional stacks??) For Ritualist as this is not friendly league starter it will depend mostly on economy - 1 additional ring/bonus from amulet?? Even sacrificing resistances this sounds like a great deal IF you have luck to craft of or buy items... Unfortunately economy of POE always have been weakest side of this game. In Poe some currency was extremely rare (unless you were able to push content with some killer build). But every league was similar: start game with some currency farmer, then level up another char with builds to kill bosses -> this was time consuming AF. In my opinion every 'wipe' or league start is only good for currency sellers as for the first 2 weeks they SELL div/exalts for insane cash on other side people charge for even crap items few exalts or divs only making business for currency sellers better.. but well for normal people who want to explore game it basically sucks. True - currency drops was increased but still prices are ridiculous (Sorry 400 exalt for ring? I wont probably drop so much currency for whole 2 leagues). I think solution would be to limit how much currency can be charged for item for example for items until level 10, you could charge only transmutation orbs, for item level 20 transmutation or augmentation orbs.. this actually would give some items real value and separate levelling gear from endgame content. Ps. Bring back life modifiers to tree... Hope you will have fantastic day and next patches will be more successful. |
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Hi. I play d4 and Poe2. Actualy is d4 better how Po2. Sorry GGG.
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I think GGG should pay more attention to the diversity of other Ascendancies, because right now almost every skill has been nerfed to the point where it’s no longer viable in Patch 0.2. They should listen to the voices of other players as well.
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