Fire spells still underperforming

Everyone agreed in 0.1 that spells were undertuned and that all the caster builds were being carried by archmage.

Instead of buffing spells. Support gems were instead nerfed and there weren't even significant buffs to spells.

Going through the campaign as a fire sorc is incredibly unfun since you don't have enough damage as well as lacking survivability early game. I don't want to slog to 52 to unlock flameblast to do semi-decent damage on a 15 second cooldown.

- One of the few fire spell players
Last edited by imphilxd#4709 on Apr 6, 2025, 12:54:49 AM
Last bumped on Apr 18, 2025, 2:20:46 PM
Same for cold spells.
+1
I dont know what GGG thinking or playing (maybe not PoE 2). Before 0.2.0 you can literally play everything. Now they force you into play the 2-3 Meta Builds or you fked. But not everyone want to forced into the meta and not everybody have fun with the 2-3 Meta Builds and want to play it. I try to find a non Meta Build, but its hard and a long way, especially if nothing drops for you in SSF.
Got to endgame after a week and a half on fire spells and the lack of supporting skills (Mark skills or heralds) for fire in particular has been making buildcrafting rough, not to mention the spells feels like dogwater. Explosive shot is more of a fireball than fireball would ever be.
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imphilxd#4709 wrote:
Everyone agreed in 0.1 that spells were undertuned and that all the caster builds were being carried by archmage.

Instead of buffing spells. Support gems were instead nerfed and there weren't even significant buffs to spells.

Going through the campaign as a fire sorc is incredibly unfun since you don't have enough damage as well as lacking survivability early game. I don't want to slog to 52 to unlock flameblast to do semi-decent damage on a 15 second cooldown.

- One of the few fire spell players


Need to take a look at your loadout fire spells are pretty good actually.

Comparing them to archmage and lightning conduit brain off in .1, is not where we should be setting the bar.


edit: Ember is really good for single target.


Ignite is in a terrible spot I will agree, fire spells damage though no.
Mash the clean
Last edited by Mashgesture#2912 on Apr 18, 2025, 9:13:18 AM
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Need to take a look at your loadout fire spells are pretty good actually.

Comparing them to archmage and lightning conduit brain off in .1, is not where we should be setting the bar.


edit: Ember is really good for single target.


Ignite is in a terrible spot I will agree, fire spells damage though no.


I don't agree, firewall is a very bad spell if you're selfcasting and likely to kill you if mapping in general. Any other form of ignites through his are more useful since only the biggest ignite is used.

Fireball feels like a peashooter. The best way to use it is to machine-gun projectiles that are going the opposite direction that you're facing half the time. The best use case of fireball in .1 was to detonate frostwalls that did so much damage that converting to cold and scaling cold damage was a lot more efficient.

Solar orb is there to give fire exposure on demand, and to be combo'd with flameblast. The his are almost negligible on bosses that stay still too actively useless in bosses that don't.

Incinerate is in my opinion the most useless skill in the toolkit, the fire exposure lingering from the hotfix gave it a use case to make it a combo skill that takes even longer to setup than parry+disengage

We will agree on ember's very good specialized use case,but the best way to use it is to abuse a bug with wildshards that gives such a minimal increase that it wasn't even addressed between the patches or on any of the updates

Firestorm's usefulness has increased since ignite prolif is 2x as fast, and makes the useless elemental ailment usable (would prefer if ignite scaling would be decent with full investment)

Flameblast, the goat. Was my .1 main skill, the damage boost and CD makes it a very 1-dimensional skill. Best for bossing and getting mobbed. The unfortunately too common problem with it is that solar orb sometimes doesn't get targeted which is very annoying with a 15s CD. Getting light stunned right as you cast is very annoying with a 15s CD. Best use is at the end of an MMO style rotation curse>incinerate till 50 exposure>solar orb>flameblast and pray that it crits for the ignite to finish it off.

Yeah ignite scaling needs to be looked at, but at least the prolif is...... kind of useful
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Need to take a look at your loadout fire spells are pretty good actually.

Comparing them to archmage and lightning conduit brain off in .1, is not where we should be setting the bar.


edit: Ember is really good for single target.


Ignite is in a terrible spot I will agree, fire spells damage though no.


I don't agree, firewall is a very bad spell if you're selfcasting and likely to kill you if mapping in general. Any other form of ignites through his are more useful since only the biggest ignite is used.

Fireball feels like a peashooter. The best way to use it is to machine-gun projectiles that are going the opposite direction that you're facing half the time. The best use case of fireball in .1 was to detonate frostwalls that did so much damage that converting to cold and scaling cold damage was a lot more efficient.

Solar orb is there to give fire exposure on demand, and to be combo'd with flameblast. The his are almost negligible on bosses that stay still too actively useless in bosses that don't.

Incinerate is in my opinion the most useless skill in the toolkit, the fire exposure lingering from the hotfix gave it a use case to make it a combo skill that takes even longer to setup than parry+disengage

We will agree on ember's very good specialized use case,but the best way to use it is to abuse a bug with wildshards that gives such a minimal increase that it wasn't even addressed between the patches or on any of the updates

Firestorm's usefulness has increased since ignite prolif is 2x as fast, and makes the useless elemental ailment usable (would prefer if ignite scaling would be decent with full investment)

Flameblast, the goat. Was my .1 main skill, the damage boost and CD makes it a very 1-dimensional skill. Best for bossing and getting mobbed. The unfortunately too common problem with it is that solar orb sometimes doesn't get targeted which is very annoying with a 15s CD. Getting light stunned right as you cast is very annoying with a 15s CD. Best use is at the end of an MMO style rotation curse>incinerate till 50 exposure>solar orb>flameblast and pray that it crits for the ignite to finish it off.

Yeah ignite scaling needs to be looked at, but at least the prolif is...... kind of useful


1) Firewall, good for base additive proj and ignite's group for firestorm consumption. Just give it circles, and cascade, it does very little damage anyways. (ignite problem)

2) Fireball, good for aoe clear, richochet pushes it up in single target. Good filler skill. Benefits EXTREMELY from firewall.
(+2 proj chance on tree as well as unleash makes your game lag, but it clears the screen) Ritual/Indoor maps/maps with a bunch of tight walls INSANELY good skill

3) Solar orb, good for positioning in ranged groups and positioning for a precise flameblast. Good for applying different ailments and decent group damage as well. Good opener with firewall.

4) Agreed. Incinerate, decent for single target in some niche situations, youd have to build around ONLY this skill though. As you will be stuck using the skill. Ignite is in a bad spot to begin with. Its ignite is more powerful but not THAT powerful.

You can use this skill but its going to hinder moving through spells. Would agree its a bit of a question mark.


Agreed with solar orb + flameblast having a bunch of question mark moments. Im targetting the friggen thing, its not out of range, but for some reason, my character goes up into the air for a self cast and I face palm.

Flameblast CD though ill have to disagree, and I think its because of how ridiculous its damage is. It needs some push and shove so you cant just go from one pack to another just solar orb flameblast brain off.

Would be equivalent to warrior just running around hammer of the gods on everything. Its just unfair damage.


With ignite currently, its sort of there as a way to work with nodes(deal more damage if you ignited....) not really to deal damage on its own.

I said it in a different post, ignite feels like what bleed did before aggravate in POE1. It just doesnt have the damage in a lot of places.
Mash the clean
Last edited by Mashgesture#2912 on Apr 18, 2025, 10:55:04 AM
You just need to stack more Light Radius
Agree., Some kind of high single target spell is needed, we only have incinerate as of now.
Maybe make comet do fire dmg through a support gem or something?

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