Flameblast

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Agradok#3456 wrote:
I'd love to see what is the new damage of flameblast.
75% damage per stage instead of 200% is a big nerf, but the 15s cooldown suggest that the base damage could be increased a lot.

If there is a real boost, maybe a build playing around %cooldown reduction could work.

We have to wait and see. A lot of things seems to have no meaning (like the firestorm nerf), but we will see... :)


They roughly trippled the damage. I think it's around 300max at lvl 20 now. The scaling is obviously way worse, so I don't know if it's that much more in the end.
If they tripled the damage, it means the damage remains almost the same than actually. (75% more damage is +750% damage with 10 stage, instead of +2000% previously ; 750%*3=2250%)
that's more damage if we release it earlier, but there is no point releasing it earlier with that big cooldown...

previously, flamebast was "ok". Now...
Let's hope for good support gems for channeled spells, there was none in 0.1 ^^
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Agradok#3456 wrote:
If they tripled the damage, it means the damage remains almost the same than actually. (75% more damage is +750% damage with 10 stage, instead of +2000% previously ; 750%*3=2250%)
that's more damage if we release it earlier, but there is no point releasing it earlier with that big cooldown...

previously, flamebast was "ok". Now...
Let's hope for good support gems for channeled spells, there was none in 0.1 ^^


Uh... that is not how math works. Because tripling the base damage is different than tripling the multiplier.

For example:


1 increased by 100% = 2.

If you double the base:

2 increased by 100% = 4.

If you double the multiplier:

1 increased by 200% = 3.


The damage of flameblast right now is about 50% higher than it was before. The cast speed is faster if you have quality, and the area is bigger.

The big issue is the 15s cooldown, it'd be fine if the CD was like 8s. 15s is too much.

That being said, I've been 1 shotting bosses in the campaign with it by using demonform, waiting until I'm at 70+ stacks by the time the fight begins. Then BOOM, nuke + ignite damage.

Using fireball for clearing, which ain't too bad. I wish they didn't gut scattershot like that. 35% less damage PLUS 20% less cast feels so bad. They need to remove the cast speed penalty now -.-
Last edited by The_Kay#6958 on Apr 9, 2025, 11:36:51 AM
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The_Kay#6958 wrote:

Uh... that is not how math works. Because tripling the base damage is different than tripling the multiplier.

For example:


1 increased by 100% = 2.

If you double the base:

2 increased by 100% = 4.

If you double the multiplier:

1 increased by 200% = 3.

Bro :D I know that, and that's right, but look at the numbers. We are not talking about +100%, but about +2000%, so I made an approximation
That's right, 100% more is *2.
But 2000% more is *21. it is almost the same than *20.
And it is "more damage" not "increased", so it multiplies with the base damage.

the only information i had is "they tripled the damage", but no exact number, so it is an approximation, but lets do it your way.
previously : x*2100% with 10 stages.
now : x*3*850%=x*2550% with 10 stages.
2100 to 2550, (2550-2100)/2100) = 0.21 , it is 21% more damage than before, not a big deal, but it is assuming "they tripled the damage". it if it more than *3, than it is an other thing.

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The cast speed is faster

So sad they added a support gem allowing more damage for channeled spells based on cast time, giving +10% more damage per second, up to +40%... :( No one will channel for 4s -_-

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if you have quality, and the area is bigger.

good change, we do not have to spend so much in area bonuses...


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The big issue is the 15s cooldown, it'd be fine if the CD was like 8s. 15s is too much.

I don't know how much cooldown reduction we can get from gear/support and jewels... is 8s possible ?

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I wish they didn't gut scattershot like that. 35% less damage PLUS 20% less cast feels so bad. They need to remove the cast speed penalty now -.-

scattershot is very bad now, I agree. I do not play fire spells this time, but it feels bad for everything :D (except maybe for ball lightning because we do not use it for the damage...
I took the number of dmg for a flameblast lvl 18 in 0.1 and the new flameblast lvl 18 in 0.2

I calculated that at max stages (10 stages so), you have more 91% of dmg for flameblast with a 15sec CD so.

It could be useful for a big burst to have a big ignite dmg.

Ok, i didnt have the numbers, but now i do.

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0.2: 10 stage level 20 flameblast does 341 * 8.5 = 2915.

0.1: 10 stage level 20 flameblast does 101 * 21 = 2121.

2121 to 2915, it is (2915-2121)/2121 = 794/2121=37%

How do you find 91% more damage ?
ya right flameblast is sucky, thats why it got obliterated by devs
They added a cooldown to it because it was the best fire spell for mobbing and single target. They clearly want you to utilize more spells and combos so they added a cd to it so you can't use it for mapping.

I think 15 seconds is a bit high though and it should be lowered to maybe 8-12.

https://www.reddit.com/r/pathofexile2builds/comments/1jwijez/ignite_chronomancer_020e/

Here's my ignite chronomancer using flameblast.

They could add a %dmg per 1 sec cd support. Combined with hourglass, it could make chrono flameblast very strong.
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Agradok#3456 wrote:

Ok, i didnt have the numbers, but now i do.

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0.2: 10 stage level 20 flameblast does 341 * 8.5 = 2915.

0.1: 10 stage level 20 flameblast does 101 * 21 = 2121.

2121 to 2915, it is (2915-2121)/2121 = 794/2121=37%

How do you find 91% more damage ?


Flameblat lvl 17 (0.1) : 47 (mini) * 3 (augment of 200% so 3 times initial dmg) *10 (stages) = 1410

Flameblast lvl 17 (0.2) : 154 (mini) * 1,75 (augment of 75% so 1,75 times inital dmg) *10 (stages = 2695

(2695*100)/1410 = 191% augment of 91%
Last edited by Legoury#0138 on Apr 12, 2025, 5:57:26 AM
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Legoury#0138 wrote:


Flameblat lvl 17 (0.1) : 47 (mini) * 3 (augment of 200% so 3 times initial dmg) *10 (stages) = 1410

Flameblast lvl 17 (0.2) : 154 (mini) * 1,75 (augment of 75% so 1,75 times inital dmg) *10 (stages = 2695

(2695*100)/1410 = 191% augment of 91%



You can not *3 like this ; it works for only 1 stage.
1 stage is damage +200% damage, so ok, *3 works.
but 10 stage is +2000%, it is *21, not *3*10=30 like you did ^^

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