Flameblast
Bruh... It is unusable now
Last bumped on Apr 9, 2025, 2:21:16 PM
|
![]() |
I wonder what ability we should be using to get big ignites.
Flameblast had big fire hits, but you can now use it so rarely, its not usable. |
![]() |
" maybe that's precisely the point. since they do want to make this game more combo-y, they may want you to consume the ignite with firestorm instead of having your enemies just burn to death *shrug* although, i don't know exactly how dots do interact with reapplying a weaker form. like if there's a big ignite on the target, and you then incinerate the same target, it constantly does get a new ignite added, but that one would be weaker than the first one applied. so does the stronger one just get it's duration reset everytime incineration applies an ignite? or does it change to the lower dmg value? and how does the interaction go with incinerations ignite anyway, because that one has -50% duration! so does the "timer reset" get only reset to the reduced value? or to the full value because that's what the original (stronger) dot had as a baseline? so many questions. -fix atrocious targeting system ("smart algorithm" changing your target is horrible)
-fix skills that lack any inherent movement built into to actually NOT MOVE YOU when using "Attack Without Moving". <- skills like Ice Strike MUST NOT move you if out of range with "attack without moving" command! |
![]() |
" First of all, you have no idea of it's unusable, you haven't been able to try it yet. Second of all, if the damage is bumped up in accordance with the other changes, fireblast is actually *better* now. They clearly want it to be a big charge-up that hits *hard* but that you can't use constantly. It's a boss-killer or setup-starter, not a spam skill. |
![]() |
" Do you know the meaning of the word "Foresight". Without giving you exact definition, this is very basic ability, that allows humans to analyze current information, to predict what will happen in the future. If the person has better ability to analyze this information (simple said - he is "smart") he can make more precise prediction for the future. I have friends that look at the chess board, and cannot think two moves ahead. For them this is some sort of dark magic. |
![]() |
" Cool, a chess board gives you all the information. We don't have all the information on the update. That's called "drawing conculsions based on incomplete information" and it's generally a dumb thing to do. |
![]() |
" Actually people's inability to make conclusions is a sign for this. |
![]() |
Something feels off here. Why a channeling spell, would have a 15sec. Cause you cant use it with a "cast on".
When you take a look of skills dmg, you can see just comet have a huge damage range and some CD. With a 15sec of CD I cant imagine the dmg of this skill, specifically for a channeling one. Because they changed of hammer of gods works, thats why this change makes no sense. Why making such spell with the huge possibility it could either OS a boss, or just be totally useless cause not enough dmg for a huge CD ??? As last guys said, when you just take time to think about it, you cant find a plausible solution of why they made it... Solution 1 : cause new supports gems break channeling spells as flameblast --> not plausible cause they would make such change for every other channeling spells Solution 2 : cause new supports gems are making ignite really strong --> so why adding +15sec CD and not just nerfing dmg of this skill ? Solution 3 : cause a unique item as strong synergy with flameblast and make it strong --> again, why adding a 15sec CD and not just nerfing unique item or flameblast. Conclusion : with just a nerf of dmg like it is (75% per stage now, 200% before), it would be enough to prevent this skill to be too strong with new synergy or dmg range. But a +15sec CD ? Something is off here !!! |
![]() |
Flameblast sucked anyway. Its just as useless as it was in POE1. Making it worse doesnt change anything.
|
![]() |
I'd love to see what is the new damage of flameblast.
75% damage per stage instead of 200% is a big nerf, but the 15s cooldown suggest that the base damage could be increased a lot. If there is a real boost, maybe a build playing around %cooldown reduction could work. We have to wait and see. A lot of things seems to have no meaning (like the firestorm nerf), but we will see... :) |
![]() |