Story Grind

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like I said in my original post, let the people who WANT to grind story over and over be allowed to do it.


People do not WANT to grind the story over and over. What they want is that things they achieve in the game are in any way an achievement.

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and personally, i feel that have it palatable for EVERYONE, not just the one side, is not able to be returned to me. it is an obstacle for some, and I feel GIVING THE CHOICE, is not the same as changing it to my way.

I feel like we just fundamentally disagree on that last part, and that is okay. i understand the puritan "This is path of exile, don't change it" mind set, but you will still have your story grind, even if i get my leveling mode. this change would in no way effect the players that like doing it this way, and cater to another demographic as well, expanding their player base, and allowing a longer run time on season hoppers.


It is totally changing it to your way. You have to understand that there are other opinions, like mine. I do like poe's philosophy that every character has to be "achieved". Of course there would be other options but the campaign is obviously a good choice here:
- because it is already there
- and as mentioned by Malgeo it is such a small amount of time you spent there compared to the endgame that it just not worth it.

D4 is a good example what i hate. They started quite okay but now the max level is 60 and you share the paragon levels which means, you can sooo easy have 2nd, 3rd or whatever characters. You can just switch and choose anytime. It bores me out, it feels like i can just click max level at char creation, why am i even playing then?

In a good game it is about the journey, can the campaign be better at some points? of course. but in general it is just what this genre is about, you go and kill monsters. If you do not enjoy that, i dont know what to say.

www.twitch.tv/marloss_live
Having the campaign as a barrier for entry to maps is intentional game design. It is a way to control the difficulty of each step the character takes, from zone to zone, adding in new mechanics, damage types, and other obstacles you'll be expected to overcome in maps.

Since the map system is random at its core, by dumping a level 20 character in there, you could inadvertently introduce them to 4 different types of mobs that their build is completely unable to handle properly, since they don't yet have the tools to combat them.

To make what you're thinking of viable as a leveling experience, they would have to go back through and create an entirely new system from scratch that modulates the difficulties of every single "leveling map" tier based on what characters of that level can reasonably handle. They have to make lists of monsters that can't spawn, maps that don't apply, rare mob affixes that don't appear, mechanics that don't apply, etc.

You're asking for a fully new and bespoke system that just amounts to the exact same thing you're doing in the campaign without the 5%-10% that is talking to quest givers and changing to specific zones. You get a 5% quality of life increase on your consecutive characters in a league (which many people never even play, and few play more than 2 or 3) for the price of massive development time and work.

Trust me, in PoE1, I'll often play at least one of every class every league, and have played the PoE1 campaign literally hundreds and hundreds of times, but your proposal is just absurd in terms of cost vs. benefit.
Last edited by AbstruseTV#2380 on Apr 2, 2025, 4:15:36 PM
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Having the campaign as a barrier for entry to maps is intentional game design. It is a way to control the difficulty of each step the character takes, from zone to zone, adding in new mechanics, damage types, and other obstacles you'll be expected to overcome in maps.

Since the map system is random at its core, by dumping a level 20 character in there, you could inadvertently introduce them to 4 different types of mobs that their build is completely unable to handle properly, since they don't yet have the tools to combat them.

To make what you're thinking of viable as a leveling experience, they would have to go back through and create an entirely new system from scratch that modulates the difficulties of every single "leveling map" tier based on what characters of that level can reasonably handle. They have to make lists of monsters that can't spawn, maps that don't apply, rare mob affixes that don't appear, mechanics that don't apply, etc.

You're asking for a fully new and bespoke system that just amounts to the exact same thing you're doing in the campaign without the 5%-10% that is talking to quest givers and changing to specific zones. You get a 5% quality of life increase on your consecutive characters in a league (which many people never even play, and few play more than 2 or 3) for the price of massive development time and work.

Trust me, in PoE1, I'll often play at least one of every class every league, and have played the PoE1 campaign literally hundreds and hundreds of times, but your proposal is just absurd in terms of cost vs. benefit.


Very well written! Should be sticked to the forum :D
www.twitch.tv/marloss_live
Completely agree with the OP.

It's 2025, not 2010.

You shouldn't have to do the campaign again if you've already done it on your account (unless there is a content update).

I don't make a new character or start a new season and go "Oh gee golly! I can't wait to have 7 - 8 hours of my life just vanish to do the same campaign again and again!".

I make a new character or start a new season to go "Oh gee golly! I can't wait to play with the new balance changes of the class in the post-campaign content, which is the main gameplay loop incentive, not the campaign.

ESPECIALLY when it's early access and we are PAYING to test this shit.

Value my time GGG.
Last edited by NiceGuy69#1759 on Apr 3, 2025, 3:10:52 PM
If you cant deal with 5% of the character being a slightly annoying campaign grind then poe probably isnt for you unfortunately.
I feel so weird for actually enjoying the poe2 campaign, minus act 3. I always look forward to facing off against count geonor. Mostly for the music. Sometimes I deliberately let the guy live longer if my dps somehow got too crazy.

If my ego/livelihood/enjoyment of the game was completely dependent on destroying content fast, yeah the campaign would def be annoying.
The issue is more that character movespeed needs to be doubled and map size needs to be halved.
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The issue is more that character movespeed needs to be doubled and map size needs to be halved.


I agree on the map size part. Compare Grelwood to the act 3 zones, it's like 5 times larger with nothing interesting in between.
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Ariklan#0363 wrote:
POE1 exists for like what 12 years? Never have they ever since the dawn of time removed the campaign or added a campaign skip option.

Same will apply for POE2, thats it. Gotta have to accept it and move on.

New league starts = everyone starts at the exact same spot and progress trough the story -> endgame. Thats how it is.

I and many other players have accepted this years ago and learned to ignore that fact. My suggestion is enjoy the game as it is, if not well I guess there are other things to try out there.

Cya in game :)


the POE 1 Campaign takes 30% of the time it does for POE2 Campaign.

is that because its more known, or people know what to do.

either way its still a DRAG
I generally dislike change but even I'm getting tired of the campaigns over and over and over and over and over again. It should be once per class per league, the game is fully featured without the campaign as it is

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