I just can't really find myself liking PoE2, for several reasons

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are u aware that the necromancer was the worst part of Diablo II and back before auto-partying was a thing people wouldn't even invite you to their party if you were playing as one. on top of all that, they gave the necro bone wall which prevented other players from moving, but that is an aside

minion builds have been awful forever. they are annoying, clutter the screen with garbage and cause lag. playing as one is like watching a boring movie


Don't inject your personal opinion as the community basis when it absolutely doesn't reflect on my experiences in Diablo 2. I partied with plenty of people as a skelly necro and not once did anyone say they had difficulty playing with me. It probably helped that I saw no value in bone wall, it being just as obstructive to my minions as it was to myself, so I never used it.

It was the highlight for me in Diablo 2 as I liked the idea of commanding an army to fight, and I liked the chaos of being part of what felt like a proper battlefield. To me, that felt better than "hurr 1 man army i spin hammers, frost balls, and myself so things go boom".

Was skelly necro not as good at killing things as quickly as most other builds? Yeah sure, it's kinda hard to pull off when there's no way to scale minions off gear the same way you can melee or ranged. Safe to say this has been a problem since even during the classic days.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

MFers found strength in their Afflictions. They became reliant on them. I am not so foolish.
Last edited by Pizzarugi#6258 on Jun 8, 2025, 10:55:42 AM
its not my opinion. it is an objective fact that back in the early days of diablo II the necro was the black sheep, outcast, annoying asshole who no one wanted to play with. we didn't have supercomputers and loading 15 minions caused a huge amount of lag. like you say, the character also lacked the ability to contribute in any meaningful way, so it was a complete troll and people would not send you party invites
And again you're continuing to inject your own personal dislike of an archetype and claiming it as fact.

Regardless, nothing you said has anything to do with my complaint about PoE2 summoning. They took what worked just fine in PoE1 and turned it into this sad husk that looks like GGG took inspiration directly from Diablo 3.

And the worst part is, it performs way worse than other classes, compared to the difference of PoE1 summoners versus non-summoners. There's only like 1 synergy involving arsonists, fire spells, and SRS. Frost, lightning, poison, and all flavors of melee skeleton have nothing you can boost them with. Minions that require corpses are temporary which makes them nearly worthless against bosses since there's no way to create corpses (currently).

Your personal opinion about D2 necro has no relevance about how bad summoning is in PoE2.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

MFers found strength in their Afflictions. They became reliant on them. I am not so foolish.
+1 OP.

POE2 Minion builds suck in comparison to POE1
IMO the whole Azmeri Wisp design shows GGG's left hand doesn't know what its right hand is doing.

They tout slow and methodical combat, then they go on to design a mechanic that requires fast full-pack clears to keep up with the wisp or else you lose the wisp.

They tout slow and methodical combat, then they go on and make ritual sites tiny spaces with a tornado chasing you and mobs putting down floor effects and damaging auras everywhere.

And the worst thing about it? It's that I don't see them acknowledging any of these problems.

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By the way, the best way to do wisps is to clear the map of everything except one rare nearest to the wisp, then activate the wisp. Shows how badly designed this content is.
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By the way, the best way to do wisps is to clear the map of everything except one rare nearest to the wisp, then activate the wisp. Shows how badly designed this content is.


I just ingore the wisp, pos anyways. Doesnt do much cept deviate you from your map pathing.
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Akedomo#3573 wrote:
The pacing for me felt off. Very slow gameplay for the acts, then all of the sudden you're zooming.

I would've expected a gradual climb, or for it to stay relatively the same. Not be so drastic.

As for the IIR. I've made many posts about loot in this game being god awful. ARPG's are about the loot. I love magic find in some ARPG's, but the base game also needs to be adequate, and PoE just isn't.

Exploding enemies is only fun for so long till you get bored, because you're not getting that reward.

I know nothing about summoning in PoE 2. So i won't comment on that.


The base game needs to be adequate I think sums everything up. Content creep is not a good substitute for solid core mechanics. League mechanics have to be something that adds a fun new system to something that works on its own.

The game needs a gradually expanding craft system. And/or it needs some gradually expanding target-farm mechanic. It needs some deterministic crafting in mid game. I get that the recombinator can provide this to an extent, but it's a pretty janky way of doing it and feels tacked-on. You can't make expedition feel core.

The game needs to work out wtf it wants to do about trade. It needs to work out which players to balance around, or whether it can separate out balance somehow.

And yeah, needs to work out its pacing. You have to use fast builds to do the things the game is suggesting you do. Big maps, speed based mechanics, the need to get through maps as quickly as possible. You can obviously play slower builds, but again - this is not what the game is telling you to do. It is not the encouraged core playstyle and always feels out of sync with progression.

There's a lot of vaguely conspiracist talk about the devs chasing money, or having some kind of actively malicious approach to game design, or just being incompetent. The reality is they're not actually a huge company and they've relied heavily on things that have worked in the past. Partly because that's literally how they built POE 2.

I'm concerned that they've got into a spot where they think it's ok. That from here out it's more about leagues and additions than making any fundamental changes. There are solutions to all of these issues, but they're not going to be found in poe 1's code.

Oh and it's not good to rely on streamers so much for feedback. They will only ever represent a fraction of the player base. Even where they're fielding questions from their audience, that audience is self-selecting.
Last edited by cid951#3156 on Jun 13, 2025, 10:21:24 AM

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