Idol overpercentaging
currently from my understanding, overpercentaging certain modifiers on idols doesnt make a difference, right?
Like i have a "250% chance for maps to contain an additional harbinger" has the same function as "100% chance for maps to contain an additional harbinger" right? With this modifier i only encountered 1 harbinger for several maps, so i assume that is the behaviour. I would love for idols to be able to do "overpercentaging" and make it possible to have more than one, so: 100% == 1 harbinger per map 150% = 1 harbinger and 50% chance for 2 harbingers etc. This is something that also happened with other mechanics with the atlas tree, where you could overpercentage but not have additional mechanics (like blight etc.) I think for phrecia it would be quite fun to be able to have multiples of the same mechanics via overpercentaging. Last bumped on Mar 10, 2025, 5:39:04 AM
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