Auto-pick up
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I think PoE2 need a QoL option to auto-pick up certain items like gold does.
1 item I think 100% needs this option would be Splinters. I had an 11 breach map that I had to spend just under 8 minutes picking up splinters after everything was cleared. This is not a joke either, I've uploaded a clip of how many splinters/loot there was after and this is with a custom strictness filter, which is pretty strict. In the end there were 436 splinters and a whole bunch of other currency items... https://youtu.be/6e6LE93jrQ4 ![]() Please!! Last edited by spz420#0346 on Mar 7, 2025, 5:37:43 PM Last bumped on May 1, 2026, 4:29:14 AM
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Example:
Select the Currencies you wished to Auto-Pick Up 1. Exalted Orb (✓) 2. Divine Orb (✓) 3. Vaal Orb (✓) 4. Orb Of Annulment (✓) 5. Chaos Orb (✓) 6. Greater Exalted Orb (X) 7. Perfect Exalted Orb (✓) 8. Orb of Augmentation (X) 9. ... |
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GGG has said many times they aren't in favour of this.
Think the main reason is it removes the 'weight' of items which is fairly fundamental to an rpg game. Another big reason is how it effects the economy. The willingness to spend time picking something up is directly related to an items value. At a certain point in the league some players stop bothering to pick up certain currencies, which lowers the supply, which helps fight against its diminishing value compared to the rarer/more consumed currencies. Scenes like that video are why I quit farming breach in poe1 after doing only 1 map (before the changes). But they've already fixed that, splinters no longer drop scattered across the map. "Beidat honored the pact, though Beardat wouldn't take off Doryani’s prototype."
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" "weight" of items is unfortunately a smokescreen, same as "we want exp penalty in the game because without it people wouldn't care dying in race events" (then why is the penalty still present in generic leagues?). Anyone would stop caring about "weight" somewhere at 639th exalted orb and 812th alch orb. Economy also overflows 2-3 weeks into new league anyway, hyperactive players use 3rd party tools to gain advantage over normal players. GGG insists on archaic manual pickup because they had always used malicious retention drivers. Thousands of pickup clicks is more time spent in game. Thousands of crafting casino clicks is more time spent in game. Futile attempts to level past 95 is more time spent in game. Manual inventory sorting is more time spent in game. Player isn't getting entertainment from these "activities", but player QoL is not the priority here. |
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" very well put, they don't value player time, they just want to waste it xD |
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" is there a part the game would you like to remain and not be automated for the sake of "respecting your time"? Ive also never seen that given as a reason given for the xp death tax. Usually they say so defenses matter or so glass-cannon builds have consequences "Beidat honored the pact, though Beardat wouldn't take off Doryani’s prototype." Last edited by Direfell#7544 on Apr 29, 2026, 8:50:57 PM
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Sure auto pickup would make things marginally better, but I'd rather they address the actual core of the problem, which is obnoxious loot spam with artificially limited inventory space.
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+17
Why stop there? I want auto crafting. Let me tell it to just keep using exalts and annuls until an item gets the exact mods I want it to have. And auto leveling. Going to areas and maps and fighting enemies manually is so old school and dumb. My character should do that stuff on it's own and craft it's own uber gear and I can just open the gam... no, wait. Opening the game is a waste of my time. Just send me a text showing updates on how it's going every few hours. But don't use a lot of words, because reading lots of words is tuff and it doesn't respect my time. |
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Just because something is automated, that doesn't mean it has to be instant or free of tradeoffs.
I always liked the Torchlight pet system, where you could send your pet back to town to sell items. It still took time, usually longer than doing it manually yourself. The difference was that you could keep playing while it happened. Did that break the game? Not even slightly. Auto-pickup could work the same way here through the loot filter. If an item is visible on your filter, it could be picked up automatically, assuming the option is enabled in settings. Players who want the classic manual-click experience can keep it. Players who don't want their ARPG to turn into a MOBA mouse durability test can enable the option. Give people options instead of forcing everyone into one specific way of interacting with loot. Right now, PoE2 is the only ARPG where I constantly run into the "full inventory" problem. Portal to town, sell or stash, go back, repeat. After a while it starts to feel less like gameplay and more like doing chores with extra particle effects. And since PoE2 can already be visual chaos, auto-pickup would help there too. It is not exactly satisfying gameplay when the whole screen is on fire and you are trying to surgically click one tiny item label under three explosions. |
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No, it wouldn't give people an option because those who didn't use it would be hopelessly behind financially. This league provides the perfect example in the snaked temples. Anyone who had this would be able to set their filter to show only divines and above, run through a temple, and have an entire inventory full of mostly perfect chaos and perfect exalts in under 10 minutes.
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