7% of players are playing Warrior, every other class over 15% - no buffs to melee????





This is a buff.
Everything I do should be wrong so please correct me if I do it right <3

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I actually like the heavy feeling of Maces and the Titan. It's just ridiculous when u compare it to any other class in the game.

0.75 aps with Marohi Erqi however is just taking the piss.
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Sadaukar#2191 wrote:
I actually like the heavy feeling of Maces and the Titan.

I agree.

This may be off topic but I imagine if they had to reset/change their game development standard/process/environment/tools along with the shift to the "multi-platform" and the recent trends on the hardware/coding architecture.

In terms of sound engineering, it's over sophisticated imo. I miss the wild sound effect of the earlier breach in PoE1.

Spoiler
Like we love "8 bit" feels on the 64 bit machines, Quantum Computer is a "0 bit" architecture, the origin of the "concept" :P


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0.75 aps with Marohi Erqi however is just taking the piss.

Marohi Erqi in Phrecia
Everything I do should be wrong so please correct me if I do it right <3

Stop Bombing
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Last edited by finisterre#5659 on Feb 26, 2025, 5:49:27 PM
The thing that is wrong with maces is that there is no compensation for the reduced attack speed. Take basically any of the top classes and compare them. Sure on paper Spark/LA/Ice Strike/Sunder, all have the same dps but when you can cast/attack 3 or 4 times before the person playing Sunder can attack once there is a massive massive imbalance. So to put them on the same level if Spark/LA/Ice are doing 500k dps for one cast/attack, Sunder should be 2M.
Last edited by Biovital#3172 on Feb 26, 2025, 6:52:04 PM
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0.75 aps with Marohi Erqi however is just taking the piss.

Marohi Erqi in Phrecia


Ha, sorry I didn't realize it's a PoE1 screenshot xD

Obviously it's fine in PoE1, I was thinking PoE2 Mace skills with 0.75.
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Biovital#3172 wrote:
The thing that is wrong with maces is that there is no compensation for the reduced attack speed. Take basically any of the top classes and compare them. Sure on paper Spark/LA/Ice Strike/Sunder, all have the same dps but when you can cast/attack 3 or 4 times before the person playing Sunder can attack once there is a massive massive imbalance. So to put them on the same level if Spark/LA/Ice are doing 500k dps for one cast/attack, Sunder should be 2M.

For my understanding, could you describe the point of melee for you ? If I were you, I just play w/e non-Sunder, maybe a shockwave Totem to enjoy the aoe shockwaves.

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Sadaukar#2191 wrote:
Ha, sorry I didn't realize it's a PoE1 screenshot xD

Obviously it's fine in PoE1, I was thinking PoE2 Mace skills with 0.75.

nvm :P Still the point of this topic stands.

After all, the most fundamental definition of the Warrior class is "the meat shield", isn't it ?

I think the "swing" animation for the basic attack of the two-handed weapon warriors who have mastered Giant's Blood could be a bit larger (wilder).
Everything I do should be wrong so please correct me if I do it right <3

Stop Bombing
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Last edited by finisterre#5659 on Feb 27, 2025, 12:20:39 AM
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Asghaad#3967 wrote:
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We have been asking for changes in the class since day 1. I think they mentioned that they're going to change the animation speed and make the armor more useful in a livestream a couple months ago but they haven't touched on the subject again.



you mean the Q&A with streamers where they asked about warrior and the first response they got was "warrior is fine" ? xD


stop trying to rewrite history, when you are proven wrong by the source material
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For my understanding, could you describe the point of melee for you ? If I were you, I just play w/e non-Sunder, maybe a shockwave Totem to enjoy the aoe shockwaves.


If I wanted to play minions, I'd play minions. Totem =/= Melee.

Melee is hitting things with your weapons.
Last edited by KingRajesh#0213 on Feb 27, 2025, 6:24:14 AM
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For my understanding, could you describe the point of melee for you ? If I were you, I just play w/e non-Sunder, maybe a shockwave Totem to enjoy the aoe shockwaves.


If I wanted to play minions, I'd play minions. Totem =/= Melee.

Melee is hitting things with your weapons.

So shockwave is considered a hit with your weapon. I think I got your taste. thank you :)
I kind of agree and also don't really mind if I am the minion or summoner.

"
Melee is hitting things with your weapons.

It's "a man with weapon".

Or the difference between outdoor urination and piss in the bottle ? xD

Edit
It would be cool if there is a skill that summons "summoner" and I play the minion.
"me and my master" build :)
Everything I do should be wrong so please correct me if I do it right <3

Stop Bombing
Moment Joon 【Passport & Garcon】https://bit.ly/2wXiUSj
MonoNeon 【Put On Earth For You】https://bit.ly/3I22mru
Last edited by finisterre#5659 on Feb 27, 2025, 7:21:13 AM
Warrior is really fun to play, it's just bad in comparison to everyone else.

They should aim to make everything play like the warrior does. What's the point of just making a second PoE1 with less content? We were promised slower, methodical gameplay, not the same old zoom'n'loot epilepsy simulator

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