Death Penalty - Replace XP Loss w/ Durability Loss

Nope. Durability loss is a D4 thing and doesn't belong in PoE

Keep xp loss, reduce or eliminate all the other death penalties
id rather apply some stuff to a waystone, go do that same map again, and fight a boss to get the xp back as redemption.

have it cost 3 emotions on a stone, and make no loot drop as a consequence, just either your xp lost distributed amongst all the monsters or drop a % from a boss based on the amount of emotions you instill on the stone.
I was a new a player, I was wondering if devs gonna remove this shit mechanic sometime soon, and I came to see what the people say about xp loss, but this is hilarious

"
N3vangel#0037 wrote:
See the problem is - when you remove consequences from games - they suck - like what happened to D4. But I think this could work if you made the gold costs high enough to where the amount could never be trivialized. That way the player feels the weight of their decisions, and remains engaged.



nothing against you buddy, but:



Yeah, people seems REALLY ENGAGED lol.

Anyway I'm quitting the game, there are far more better games than this.

Report Forum Post

Report Account:

Report Type

Additional Info