Taunt still bugged from 3.22.0, doesn't appear to apply the default '10% less damage to anyone else'
" Reconfirmed in 3.28, still no less damage taken from enemies taunted by your totem. Or at least not 10%. Setup: Unwavering Stance (can't evade), Resolute Technique (can't miss), Brass Dome (no extra crit damage taken), Gluttony (no armour), Dissolution of the Flesh (life loss is reserved), Worthy Foe (hits taunt), no other phys mitigation. Method: Summon a ballista, move exile into the path of arrows from a visibly taunted Timeless Hunter, a default attacking skelly archer with a datamined damage range of 113-170. Results: With taunt from ballista: n=90 hits sum=12278 damage taken average=136.42 Untaunted: n=80 hits sum=11045 damage taken average=138.06 Difference is 1.2%, likely just variance. Video (youtube) Last edited by Seikah#0204 on Mar 28, 2026, 8:26:01 PM
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3.28.0g has supposedly fixed the bug now.
"Fixed a bug where Taunt would cause Enemies to deal 1% less Damage rather than 10% less Damage."https://www.pathofexile.com/forum/view-thread/3928888 |
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" Nope. If anything, it looks like it broke more, at least in my testing conditions. Test: Same setup/methods as in my previous post above. Results: n=202 hits sum=27890 damage taken mean=138 damage per hit (same as untaunted) Rather than the less multiplier, the debuff itself appears to be bugged this time; it seems to expire almost instantly. Demonstration/bug report for that here. (It's possible that the presumably bugged taunt duration doesn't matter with a high enough hit rate, but I haven't tested that.) Last edited by Seikah#0204 on Apr 25, 2026, 2:23:49 PM
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