Legacy of Phrecia Endgame Specialisation System

I just want to be loved.
(Good update tho)
scrap this idol idea. keep those new ascendancy idea. fix your claim "people hate to respec atlas" by just adding more tree load outs. make it 8 instead of 3.
BOOM ! DONE ! LESS RESOURCES WASTED ! PLAYER HAPPY !
This is a reminder to everyone that you can, and should vote with your time (and money for supporter packs). If you like the league, then great, play the game and have fun! If you do not, that is okay too! Go play or do something else. It is okay to step away from a game (or company) if you are not having fun with it or do not like the direction they are heading in.

I am certain GGG does look at the metrics of play time and player count throughout the league. It would be outrageous if they did not. If they see player count and average play time is lower, then they know the changes they implemented do not work and they should understand what needs to be reworked, fixed, or undone. So if you are upset or do not think the league looks fun, then do not play it and GGG will notice.

That all being said, it is still okay to be upset and to let your voice be heard. I agree with people who are saying that it is unfair that POE 1 is acting more as a testing ground for POE 2 rather than being a standalone game, but it is not an excuse to be rude or to spew hate.
"
This is a reminder to everyone that you can, and should vote with your time (and money for supporter packs). -snip-


I agree. If the event goes live with this system in place as planned, I'll definitely stick to playing Settlers rather than giving this event metrics. I'd rather play a stale league than deal with rng gated atlas progression.
More micromanagement, lol
Well...

Poe2 turned out to suck massively.
Was waiting to see what the next content for Poe1 would be and... it's Beta Testing for Poe2.

Guess it'll be another six month hiatus.
Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive.
Patch Notes 3.19:
Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment.
Neat.
Started playing in Ultimatum and got serious in Archnemesis.

PoE IGN: Ash_SoK
PoE2 IGN: EmilCioran_
Steam friend code: 413758162
Last edited by ash91_#3906 on Apr 6, 2025, 11:34:30 PM
The atlas passive tree as it currently is, and its implementation, is one of the best things to ever exist in Path of Exile.

God knows why you are trying to remove it in favor of more limiting and RNG mechanics; and trying to sell it as offering more customization, or barrier breaking. You're not fooling most of us.

Sounds awful to me.

So if you want to focus on specific map content, you need to spend your time on the trade website trying to trade individual idols one at a time right?! LOL

Regardless, not interested. Who is making these decisions, jeez...
Affliction and Necropolis worst leagues ever. The current game design has slowly turned this game into a loot-shower fest, chase uniques are way too available; and obtaining chase items through stacked decks simply isn't fun. Rework stacked decks needed.
Atlas in it's current format was 1 of best things.

Now if i wanna try different strats i will have to buy expensive (probably, same like trinket can be expensive af).

This will add another layer where god-like players like Fubgun etc farm insane amount of currencies, and noob like me will struggle to get 20 div in league
Opting out of the best, most deterministic and positive part of endgame for MORE random BS?
Now we have to pick up and mouse over thousands of idols and keep them in 50 stash tabs?
Why on EARTH downgrade something that is not only working, but was maybe the best part of POE1....

For me it looks like they are trying to make POE1 so bad you HAVE to play POE2.

Last edited by eldheim#2436 on Feb 11, 2025, 2:14:13 AM

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