State of Early Access Update

This smacks of the PoE1 pattern of "launch, put out fires, disappear, next launch". Why though, the game isn't even out yet? Fix release fix release fix release gogogo. WTF?
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Character archive: view-thread/963707
POE2, in it's early access, with merely a fraction of it's power, is miles beyond what POE1 was even halfway through it's current life.

The fundamentals of the game(i.e. the combat, animations, graphics, more meaningful combat, voice acting and story) is so much better than POE1, that when the game spools up, it's going to leave POE1 in the dust, merely a game to be enjoyed by nostalgia seekers and dopamine addicts.

Cope my brother, but don't cope too hard

They will when they do their big update and reset, when they said they'd make balance changes.

But don't expect it to be one shotting things, it's damage is decent as it stands. Those 1 shotters will be getting taken down a couple notches, and some underperformers being brought up a couple notches.
Players who participate in Early Access (EA) games should have more tolerance than those who wait for the official release. By joining early, they gain access to unfinished content, often filled with bugs, balancing issues, and missing features. Unlike players who purchase a fully developed game at launch, EA participants are essentially testers, helping developers refine the experience. They should expect technical problems and evolving mechanics rather than a polished final product.

Moreover, EA players often provide valuable feedback that directly influences a game’s development. Their input helps developers fine-tune gameplay, fix critical issues, and shape the final version based on community suggestions. In contrast, players who wait for the official release expect a complete, stable product, free from major flaws. Complaining about incomplete content or minor bugs in an EA game ignores its very purpose—continuous improvement through player participation.

Ultimately, choosing to enter Early Access means accepting the risks and responsibilities that come with it. Patience and understanding are essential, as development takes time. While criticism is important, EA players should approach the experience with the mindset of assisting in game development rather than expecting perfection from the start.
Nice
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Players who participate in Early Access (EA) games should have more tolerance than those who wait for the official release. By joining early, they gain access to unfinished content, often filled with bugs, balancing issues, and missing features. Unlike players who purchase a fully developed game at launch, EA participants are essentially testers, helping developers refine the experience. They should expect technical problems and evolving mechanics rather than a polished final product.

Moreover, EA players often provide valuable feedback that directly influences a game’s development. Their input helps developers fine-tune gameplay, fix critical issues, and shape the final version based on community suggestions. In contrast, players who wait for the official release expect a complete, stable product, free from major flaws. Complaining about incomplete content or minor bugs in an EA game ignores its very purpose—continuous improvement through player participation.

Ultimately, choosing to enter Early Access means accepting the risks and responsibilities that come with it. Patience and understanding are essential, as development takes time. While criticism is important, EA players should approach the experience with the mindset of assisting in game development rather than expecting perfection from the start.


So my critical feedback was put well to use, when they fixed the music in act1 ...PFFFFF
Never invite Vorana, Last To Fall at a beer party.
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POE2, in it's early access, with merely a fraction of it's power, is miles beyond what POE1 was even halfway through it's current life.

The fundamentals of the game(i.e. the combat, animations, graphics, more meaningful combat, voice acting and story) is so much better than POE1, that when the game spools up, it's going to leave POE1 in the dust, merely a game to be enjoyed by nostalgia seekers and dopamine addicts.

Cope my brother, but don't cope too hard



Apart from the graphics, POE2 is the same shit as POE1.
Hopefully the device lost crash can be sorted soon it's multiple times per map with DX12 and still crashes 1-2 times a hour when running in Vulkan.
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billzao#1256 wrote:
Apart from the graphics, POE2 is the same shit as POE1.


Sadly the truth so far, as much as some paid accounts wish to blow smoke up our butts otherwise.

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