State of Early Access Update
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More craft options.
Improved trade. The search functions don't all work well. There should be more of them (like putting the total dps value in weighted sum, but not include runes in that total dps value). And it really would be nice if there was some fix against all the nonsense pricings that make it hard to find the real value of items. And please do not hold back balancing builds because some people are crying about it. Oh and, much further zoom out on the atlas map !! Also let us place markers on it which we can use to find back specific area's. Last edited by NonExistingName#1567 on Feb 8, 2025, 2:59:39 AM
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Game crashes as much on DX12 as Vulcan. EARLY ACCESS IS NOT AN EXCUSE FOR A PORLY OPTIMIZED GAME...
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Make map stash. Do it. Now. I paid for it since poe1.
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Waystone / tablets Tab +1
similar to gems tab (level based) Last edited by djaydino#4570 on Feb 8, 2025, 3:06:47 AM
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Yes.Much further zoom out on the atlas map. Pretty please.
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agree, also having the map completion design walled behind hunting rares is a BAD design, just make it like poe 1 and let us find the map boss and destroy him move on to the next imo
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Nothing to say everything is good and exciting for new major patch ,I wish add more events that can attract us to play and compete other players on ladders .
And when you release UNA song ? Last edited by SIGHT#7816 on Feb 8, 2025, 5:42:46 AM
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Added new gameplay, it’s so boring now
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way i logged out as a first time player at map 12
-no trade in game -Dont graind for for gear its all about buying on trade, lose my purpose of playing. -Balance is way off, meaningful gamplay is almost impossible, its just OneShot or be OneShot. Chapter 1-3 is balanced and it gets worse as u progress, end game is just sh.. one or two buttons and OneShot -no crafting(gambling) -Unique dont make sense one of the few thing thats not RNG it this game is punishing u get from dying and it so bad in my wiew when so much stuff is going on that you as a player have no controll over. Seems like devs encourage us to de meta builds that kill everything almost before is on your screen, lots of cheap RNG time sinks in the game that is just bad systems and frustrating for the players instead of making meaningful gameplay like good loot, balanced boss fights and tactics, predictable crafting and more. Still hoping for a game that dont have a split personality, love chapter 1-6 and in my opinion chapter 1-3 is the best in the game as it is now. |
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You guys took the wrong response to the nerfs you did. You completely gutted and destroyed cast on freeze builds, it wasn't just a nerf, it was a massive nerf, AND this was before you changed gold spec costs. If you ever nerf a build that bad again you NEED plan for respec. We went from being able to trigger comets to barely being able to kill white mobs, gold isn't tradeable we don't have regrets if you break a build compensate the player with a respec.
You are taking the wrong response, this is early access you should be letting balance and nerfs fly every week, that was my expectation going into it, why else would you be early access? How is this any different than POE1 other than the game not being complete? You are following the same logic for balancing the game. Letting herald of ice, monk and arch mage stay this way for months making a mockery if the entire end game is infinitely more harmful than nerfing it right away, I question if we only get big balance patches on a POE1 league cycle basis how you could possibly get the missing acts classes items gems all in the game and not be a mess. Think over this decision again and let nerfs and balance changes fly every week, just keep in mind if you are doing cast on freeze level nerfs, compensate the player, and if they have an issue with that they shouldn't be in early access because we are suppose to test the game, we tested it we know herald of ice, archmage and monk are ruining the end game. Fix it. |
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