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Tho I think the loss XP on death is a bit high 10% would prefer 5% if they don't have one all players would get to level 100 easily and have nothing to work to
I am level 91 would be 100 if I had not died all the damn time
sorry to say I like the XP loss makes me try to get better and not die as much tho as I said would want 5% tho as 2 bars (10%) is annoying to lose at level 90 as you only get like 4% a map now
Trust me you wouldn't be 100. Not even close. Due to xp requirements growing exponentially you would probably be 92. 93 at best.
As I mentioned above I died about 50 times from 80 to 94. Now on the way to 95 I get about 2% XP per t16 map, which means that the 50 deaths set me back about I full lvl 95 XP bar. So 1 lvl less due to punishment.
That's partially my point. It doesn't really do much in terms of total progress, but every death feels just horrible
I have 2 toons one which 91 and one sorcerer 78 if I had stayed on the which I may not be 100, but I would be close to it maybe 97, but I have died so much trying things out (and just being bad at the game)
one of my friends started at the same time as me (like 2 days before me) and is level 97 but has died less than me but still a lot
but removing the XP penalty is (in my opinion) just silly as there would be nothing to work to and (again in my opinion) not all players (myself included) should be 100
Sorry but that is my 2 cents
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Posted byMrSidious#1498on Feb 1, 2025, 3:50:23 PM
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Tho I think the loss XP on death is a bit high 10% would prefer 5% if they don't have one all players would get to level 100 easily and have nothing to work to
I am level 91 would be 100 if I had not died all the damn time
sorry to say I like the XP loss makes me try to get better and not die as much tho as I said would want 5% tho as 2 bars (10%) is annoying to lose at level 90 as you only get like 4% a map now
Trust me you wouldn't be 100. Not even close. Due to xp requirements growing exponentially you would probably be 92. 93 at best.
As I mentioned above I died about 50 times from 80 to 94. Now on the way to 95 I get about 2% XP per t16 map, which means that the 50 deaths set me back about I full lvl 95 XP bar. So 1 lvl less due to punishment.
That's partially my point. It doesn't really do much in terms of total progress, but every death feels just horrible
I have 2 toons one which 91 and one sorcerer 78 if I had stayed on the which I may not be 100, but I would be close to it maybe 97, but I have died so much trying things out (and just being bad at the game)
one of my friends started at the same time as me (like 2 days before me) and is level 97 but has died less than me but still a lot
but removing the XP penalty is (in my opinion) just silly as there would be nothing to work to and (again in my opinion) not all players (myself included) should be 100
Sorry but that is my 2 cents
No, it's fair. that's your opinion, no need to apologize.
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again a random after death explosion that kill randomly, invisibly and with no time for human reaction. Losing 1div+map, hours of setups, slot of affixes, redo empty maps, losing xpm all loot, when its not breaches that crash and close all portals ... FIX THIS !
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Posted bysoulz0r#2152on Feb 1, 2025, 4:08:12 PM
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