Lets hear it: Hopes, predictions and wishes for PoE 0.2.0

"
Wesir54#7389 wrote:

Agreed, what's the point in having multiplayer if you can't play with and help your friends. Anyone that thinks it gives an unfair advantage can just play SSF or HCSSF, I play games to have fun and being forced to only run low ranked maps with people that aren't following a meta build is annoying.


Focusing on defensive Spirit Skills and a decent ES + Evasion/Armor should be plenty enough to comfortably handle T15 maps minus some awkward breech's/rituals.

The fun of balancing out attack with the defensive requirements is the kind of annoying issue. Gotta find a good amulet and put a worthwhile distillment on that but this game certainly is a nerd time commitment to balance out everything you need correctly and self crafting sucks the soul out of ya!
Last edited by TrunktenUK#3407 on Jan 30, 2025, 7:49:24 PM
"
RietN7#0096 wrote:
I really hope Reviving a teammate gets implemented


Would be awesome.
global 30% game action speed. you can give it to bosses too.

Fixing the multithreading issue, and porting the fix back to PoE1.

While it isn't so bad in PoE1 as to cause the PC to shut down, I think it's been an issue for a while that having multithreading enabled can induce jittering. Fixing that is the one thing I'd like to see.
I wish I could be excited, but with how long this is taking it's not. Who is excited about a league 2 months in? Basically no one. Instead of making the balanced changes so that other builds could compete they just keep sticking to the status quo. At this rate there is no way they will ever be ready for release on time, or we will be getting a very poor game.

They didn't seem to have a problem nerfing warrior into the ground or a few of the others, but like 50% of the population using the same basic build is OK....

With so little diversity there is hardly a reason to play. I really liked Act 1, it's by far they best and most difficult I think. Jamenra (act 2) is the only other hard thing in the game. I can't believe how easy it has been since Act 4 (caster). I don't need to upgrade my armor really just my resist, I'm walking around with like 12% mitigation because ES and Grim Feast do all the work.

All I know is that waiting for months for minimal changes means I move on and play something else.
not sure if others already mentioned it here, but i was wondering if they might ever add a herald for chaos damage? or any support gems or skills like icestrike that converts physical to chaos? im thinking this needs to be added?


im noticing that there are a lot of dagger nodes in the monk tree and im wondering if theyre gonna share the same tree with shadow? if not then maybe the monk's other weapons would include a dagger or primal weapons?


im hoping the "coming soon" skills tab of the monk, are geared for chaos related skills.





also noticing that people keep saying that maps feel empty or incomplete etc. i think theyre forgetting that this is till Early access so im sure there are a lot of incomplete things in maps? like im sure upon release or hopefully new patches would include newer things in campaign or even the end game.

for example:
the titan's grotto area, there are dead end areas like that huge dagger on the throat of a stone titan.

area in the molten area, where you have to kill that boss from the lava. there seems to be a section for a supposed switch to a bridge that connects that floor to the north west side.

the old city vaal area before alva gets abducted, there are sections of the map that are pertaining to probable entrances of instances. there are checkpoints in the maps to currently nothing, and im sure those would be areas of interests.



im not sure how GGG would address possible reviving of teammates when dying in instances. or if that's not a thing..




however what im hoping mostly for are:

1. fixing that trial of chaos. wherein it could be solved like what they did with sekhemas, wherein if you crash and disconnect, you are still able to return to the same floor prior to the most recent challenge room youre about to take. so im hoping trial of chaos, if you crash you could re enter the room just before the most recent challenge room you were about to take.

2. simply fixing crashes altogether..

3. a road map maybe? so people can see a timeline of what changes are coming next




its all just early access and im applauding GGG for really ironing out the kinks and are really being transparent with their delays and mishaps rather than cover them up..
"
I hope they rename it to something other than Path of Exile. It's not a sequel and should not be marketed as such.


Keep your braindead ideas to yourself.
I hope we get RF gem in poe2 so I can chill and afk while playing like I usually like to do.
The only thing I wish for is for couch coop endgame to be fixed, anything else is a plus for me at this point.
"
RietN7#0096 wrote:
I really hope Reviving a teammate gets implemented... or you know, actually being able to use the portals like they were meant to. 1 death maps solo is fine ( not really, but meh i can deal with that ) but not being able to revive someone when you want to do anything together is a total disappointment...

game might as well rename itself to path of exile 2: solo edition


I couldn't agree more. 6 portals (like POE1) and the ability to revive someone in the endgame. It's how the story teaches everything. Run multiple times, revive teammates, easy. Endgame throws everything out of the door. It's a terrible system.

If someone wants to struggle in a video game, great, developers make a mode for that, but for the people that don't, that should be the standard league mechanic.

Report Forum Post

Report Account:

Report Type

Additional Info