Can someone explain to me that they mean a wider audience?
Let's see how it shapes up. One thing I got used to in ARPGs is random group events, the open world, and not needing to do a campaign again (I can't stand going through a campaign more than three times) over and over. They need to come up with ideas for an adventure mode where you skip the campaign, and I can level up from 1 by doing some events or atlas.
Random events seeing with other players for me make the game more alive, even if I am playing solo. This game is built for solo playing. I tried Group Finder, but it needs a lot of work. I don't know if developers are trying to play other ARPG games to get inspiration, and if they don't play or follow other games, the game can fall behind. This game needs a lot of Life of Quality features and improvements. Last edited by Robotukas#1808 on Jan 29, 2025, 4:01:01 AM
|
|
" PoE 2 has been a bigger success so far than HellDivers 2 was ... and they did it through an EA infested with bugs , balance & performance issues . GGG did hit the jackpot already lol . ICE BELL RINGER ~ Endgame Farming ~ Pinnacle Eraser ~ Gamepad Gameplay ~ Low Budget ~ 0.1.1 Version
https://www.pathofexile.com/forum/view-thread/3705057 |
|
" I keep seeing this argument being made here, yet I've not seen anything while playing, now three characters through endgame, to suggest its in any way more complex than D3 or D4. It's not rocket science. It's still just a game. And a pretty simple one at that. All you do here is gamble, trade and lookup build guides like 99% of people do. I'm not saying Diablo is better. That's not my argument. I'm just saying playing this game is no rocket science either. The biggest issue with this game for me is itemization. The fact that you end up expecting to not get decent upgrades because it's so unlikely isn't what I consider fun. |
|
" None. No one is playing this game. It is seasonal crap-show. Few weeks playin the meta, then quit and wait for the next. |
|
" Which QoL are you talking about ? Half of stashes are missing, we still have to backtrack on almost every map to finish it, we lost 5 portals, juicing has become a long and tedious process, crafting doesn't exist for 99% of players etc... (BTW I'm fully aware that this is an EA and that things will evolve). Genuine question : which QoL are you talking about ? Last edited by Kaewis#5884 on Jan 29, 2025, 8:33:46 AM
|
|