The Annihilating Light is "less," not "reduced."

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Nubatron#4333 wrote:
Although there are resources to help distinguish between wording on Annihilating Light, I do think using the more commonly used "Less" terminology would have been easier to understand on this particular point.


It isn't less, it is reduced. Less always applies after increased/reduced. More always applies after increased/reduced. That's essentially all you need to know to differentiate them. It's not that hard.


Ahh, I was thinking this was the only item in the game that had this mechanic but I forgot about the cowls and glimpse of chaos. In my mind that made less and reduced effectively the same.

You're right.
Thanks for all the fish!
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ShadyC#1006 wrote:



Thanks for the level-headed response, but I sincerely don't think you... ... read what I said, maybe? Or maybe you skimmed?

I'm fully aware of the differences of these multipliers. I was using them to illustrate a few points. I was never unsure of what they are, or how they work.


I think you might want to revisit what you wrote.

As far as I could tell, you were miffed because wording seems inconsistent\unclear.
And based on your previous arguements, it didn't seem that you were as aware as you state now as you weren't aware of it being on a wiki, then being "displeased" when explained why and where. It's not like the user made the rules, they were just explaining how it is and what we all have to deal with. I think the simple explanation of

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It isn't less, it is reduced. Less always applies after increased/reduced. More always applies after increased/reduced. That's essentially all you need to know to differentiate them. It's not that hard.


(I'll just assume that's correct as its not worth the effort for me to verify but lines up with what I'm familiar with)


The fact that more\less means something different than increased\reduced alone is an example of this (edit - this meaning unclear\inconsistent wording). The fact that players are reliant upon 3rd party sources for additional information is another. The tooltip for damage isn't exactly accurate, but still provides relevant data, just not necessarily an accurate representation of real damage per second etc. The more you learn about Poe's inner workings, the more you realize you have to learn about the extra math behind the scenes.

As for the weapon range --- I don't think its utilized enough for people to really care, so you don't have mountains of data to sift through or people writing up breakdowns on wikis, etc.
Yep, totally over league play.
Last edited by SeCKSEgai#6175 on Jan 29, 2025, 9:02:47 AM

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