The Annihilating Light is "less," not "reduced."

Oh really? If I hover the icon, it tells me "do not confuse this with increase/reduce"? Interesting, I must have missed that.

Your redirection doesn't matter. I literally guarantee that the first time most people saw an item give "increased/reduced" resistances, they assumed it was additive.

Hell. I would even bet that YOU did! And you'll probably preface it with some stockholme statement like, "Well, I should have known better, that was on me, just like how it's on you now."




The fact that you just tried to say that people getting a curse gem in Act 1 is why they should have been able to realize that an inrcease/reduce resist item is a separate mult, is TOTALLY crazy to me.
I was gonna reply with something level headed to provide useful information, but I think you are being super offensive and just too toxic for me to bother. Wallow in whatever it is you are doing. I'm out.
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ShadyC#1006 wrote:
Oh really? If I hover the icon, it tells me "do not confuse this with increase/reduce"? Interesting, I must have missed that.

Your redirection doesn't matter. I literally guarantee that the first time most people saw an item give "increased/reduced" resistances, they assumed it was additive.

Hell. I would even bet that YOU did! And you'll probably preface it with some stockholme statement like, "Well, I should have known better, that was on me, just like how it's on you now."




The fact that you just tried to say that people getting a curse gem in Act 1 is why they should have been able to realize that an inrcease/reduce resist item is a separate mult, is TOTALLY crazy to me.



Poe Math sucks --- but the whole more\less vs increased\reduced is well known by more advanced players out of sheer necessity. It's not like its relatively apparent but as one progresses through end game it becomes necessary to do research. Sure, you've got the simple minded folks who take the easiest route and copy paste what they see online, or in extreme cases are a billionaire claiming to be a poe player. Just like how most PoE players would recognize said billionaire lacked the working knowledge for his character.


TLDR - as you start to learn about min\maxing characters in poe the increased\reduced vs more\less is one of the first big lessons in poe math you're supposed to learn. It's not something you'd key into based on tooltips short of extensive research and comparison, hence it being easy to look up research done by previous folks instead of doing all the work across multiple characters and abilities by hand.
Yep, totally over league play.
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ShadyC#1006 wrote:
Oh really? If I hover the icon, it tells me "do not confuse this with increase/reduce"? Interesting, I must have missed that.

Your redirection doesn't matter. I literally guarantee that the first time most people saw an item give "increased/reduced" resistances, they assumed it was additive.

Hell. I would even bet that YOU did! And you'll probably preface it with some stockholme statement like, "Well, I should have known better, that was on me, just like how it's on you now."




The fact that you just tried to say that people getting a curse gem in Act 1 is why they should have been able to realize that an inrcease/reduce resist item is a separate mult, is TOTALLY crazy to me.



Poe Math sucks --- but the whole more\less vs increased\reduced is well known by more advanced players out of sheer necessity. It's not like its relatively apparent but as one progresses through end game it becomes necessary to do research. Sure, you've got the simple minded folks who take the easiest route and copy paste what they see online, or in extreme cases are a billionaire claiming to be a poe player. Just like how most PoE players would recognize said billionaire lacked the working knowledge for his character.


TLDR - as you start to learn about min\maxing characters in poe the increased\reduced vs more\less is one of the first big lessons in poe math you're supposed to learn. It's not something you'd key into based on tooltips short of extensive research and comparison, hence it being easy to look up research done by previous folks instead of doing all the work across multiple characters and abilities by hand.



Thanks for the level-headed response, but I sincerely don't think you... ... read what I said, maybe? Or maybe you skimmed?

I'm fully aware of the differences of these multipliers. I was using them to illustrate a few points. I was never unsure of what they are, or how they work.
Although there are resources to help distinguish between wording on Annihilating Light, I do think using the more commonly used "Less" terminology would have been easier to understand on this particular point.

I honestly think there is simple updates to wording that would be more user friendly. Someone mentioned "% increased critical strike chance" vs. "increased crit chance" wording. I think it could have been easily handled by referring to base critical strike chance increase as just that: "increase to base critical strike chance".

Simply things like that where words still matter, but they're less ambiguous for people who have not played this game for 1000's of hours.
Thanks for all the fish!
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Nubatron#4333 wrote:
Although there are resources to help distinguish between wording on Annihilating Light, I do think using the more commonly used "Less" terminology would have been easier to understand on this particular point.


It isn't less, it is reduced. Less always applies after increased/reduced. More always applies after increased/reduced. That's essentially all you need to know to differentiate them. It's not that hard.
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Nubatron#4333 wrote:
Although there are resources to help distinguish between wording on Annihilating Light, I do think using the more commonly used "Less" terminology would have been easier to understand on this particular point.


It isn't less, it is reduced. Less always applies after increased/reduced. More always applies after increased/reduced. That's essentially all you need to know to differentiate them. It's not that hard.


Ahh, I was thinking this was the only item in the game that had this mechanic but I forgot about the cowls and glimpse of chaos. In my mind that made less and reduced effectively the same.

You're right.
Thanks for all the fish!
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ShadyC#1006 wrote:



Thanks for the level-headed response, but I sincerely don't think you... ... read what I said, maybe? Or maybe you skimmed?

I'm fully aware of the differences of these multipliers. I was using them to illustrate a few points. I was never unsure of what they are, or how they work.


I think you might want to revisit what you wrote.

As far as I could tell, you were miffed because wording seems inconsistent\unclear.
And based on your previous arguements, it didn't seem that you were as aware as you state now as you weren't aware of it being on a wiki, then being "displeased" when explained why and where. It's not like the user made the rules, they were just explaining how it is and what we all have to deal with. I think the simple explanation of

"


It isn't less, it is reduced. Less always applies after increased/reduced. More always applies after increased/reduced. That's essentially all you need to know to differentiate them. It's not that hard.


(I'll just assume that's correct as its not worth the effort for me to verify but lines up with what I'm familiar with)


The fact that more\less means something different than increased\reduced alone is an example of this (edit - this meaning unclear\inconsistent wording). The fact that players are reliant upon 3rd party sources for additional information is another. The tooltip for damage isn't exactly accurate, but still provides relevant data, just not necessarily an accurate representation of real damage per second etc. The more you learn about Poe's inner workings, the more you realize you have to learn about the extra math behind the scenes.

As for the weapon range --- I don't think its utilized enough for people to really care, so you don't have mountains of data to sift through or people writing up breakdowns on wikis, etc.
Yep, totally over league play.
Last edited by SeCKSEgai#6175 on Jan 29, 2025, 8:02:47 AM
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The fact that players are reliant upon 3rd party sources for additional information is another.


This is neither a PoE thing, nor is it exclusive. The buff system in Elden Ring says "increases damage", but most of them are actually multiplicative, and they all use the same wording in one way or another. If it weren't for the Wiki, most people wouldn't even know, and so many still don't (anecdotal, based off reddit discussions). Honestly, y'all should be glad that PoE is using very clear wording.
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Last edited by BaumisMagicalWorld#0673 on Jan 29, 2025, 9:01:13 AM

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