Trial of Sekhemas Feedback
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Can we stop flinging poo at each other??
Sure there are plenty of folks that disagree with me ... and I generally think those people are "wrong" BUT it still behooves us to be as united a community as we can. Our best bet is to give GGG the best feedback we can so they can [hopefully] make the best PoE1 and PoE2 games that they can. Failing that at least making PoE2 a the best game for "everyone" is likely the only course we can follow. |
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" Ive gone ahead and emailed support about you to see if we can get you off the forums. This kind of attitude and unnecessary antagonistic tone, as well as dismissive and rude comments are in direct violation of several forum code of conduct(s). I expect this response to be removed and action taken against your account. You are free to leave feedback, just like everyone else. Saying otherwise is not tolerated. Thank you and best of luck to you! Mash the clean
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" yeah well tbh seems you don't know either what you're talking about so you should start applying your own advice. Farming sekh can be extremly rewarding with 0 mf investment. |
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" I will be here waiting for the support to find the antagonistic tone you mention. As well as the dismissive. You are wrong and I pointed at it. A shame you don't own the forums, so you will have to read me around, the same as I have to read fanatics around claiming GGG make no mistakes. You are the one in need of luck. |
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" Oh yeah? How? With the relics? Because otherwise, as I stated before, it is pure RNG. And the RNG in this game is the worst I have ever experienced. I would also say that it is the worst RNG ever placed into a game EVER! Not even the oldest slot machine in the worst casino in Las Vegas is as bad as this game is rewarding the players for the time invested into certain activities, like this Trial. Google for a bit and you'll see how many think like me. |
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Since there's also Trial of Chaos, I'll just compare the two:
- Trial of Chaos: Best if you want steady currency without dealing with RNG. No surprises, just reliable income. - Trial of Sekhemas: The high-risk, high-reward casino. One run? Meh. Next run? BOOM, 15 div jewel. Another? BOOM, 150 div Temporalis. But you gotta **deal with RNG**, sort through a mountain of loot, and do some **homework** to check if that random thing you picked up is actually worth something. So basically: - Chaos = Safe salary job 💼 - Sekhemas = Crypto trading with extra steps 📈🎲 |
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" It sounds like you’ve dipped your toes in the pond of Sekhemas, but darling, you’re still a long way from the ocean. Run more Trials, and maybe then we can talk about RNG being bad. I'll bring the popcorn. 🍿 There’s so much in Sekhemas that can be profitable! Relics, jewels, uniques. heck, even that random trash you almost ignored might be worth something if you actually check. It seems like you’re only picking up exalted and calling it a day. 😏 So here’s the deal: Run more, loot better, and let’s chat again when you’re diving for treasures instead of fishing in shallow waters. Until then, enjoy your exalted collection. :v |
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unid time lost is like 6div insta sale, good set of relic is like 3 relic drop to farm/sale deseperate alliance witch is 3div and tons of relic that you can sale from 10ex to like 5div (you'll be surprised how many relic you can sale like the good ones with +relic drop, the one that cap your honour res with only 2 relic so 38% honnour res ECT caue yeah ppl are actually farming sekh...and yeah you drop tons of it.) + random drop from the run and chest that i don't even count. These was the price from like 1 or 2 week i'm not playing much lately. I don't care what ignorant think i don't need to read it on google. Also i'm a dealer so your slot comparaison is just like funny to me :D
Last edited by BigBeuss#5956 on Jan 31, 2025, 3:38:30 PM
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Debate on Sekhemas and Chaos generally is just this:
"I was fine so it is fine." vs "I was not fine so it is not fine." And when a situation like this happens, it means that RNG has too much to play in the system, so the range of possible results can vary from facerolling to being impossible. POE2's design is just a royal pile of RNG stacked one on top of another, and the devs want the bad results to be really bad, in order for the good results to feel really good. So the really bad afflictions were put in there deliberately to create possible outcomes that amount to essentially impossible completion. It is also why we are made to go through so many floors of the same things instead of getting different trials: in order for the RNG to get more chances to work its magic and roll outlier results. Which is why it is a badly designed content. It is just a glorified slot machine, like so many systems in POE2. POE2's design of RNG for everything could be released in 2005 and it wouldn't have felt out of place, because it's that simplistic: slap RNG on everything, make a list of good and bad outcomes, and call it a day. |
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