POE2 crafting
" If further clarification could be provided, this statement would seem less like a fantasy. Two weeks ago, I had already completed all of PoE2's content. My three 2H maces cost 13, 15, and 7 divines, respectively. In T15-16+ maps, I picked up over 1,500 maces and tried to craft them as much as possible, yet not a single one reached even 80% of my current weapon's power. I want to understand how this crafting system is supposed to be better than PoE1’s. Two days ago, my friends and I started a private league in PoE1. On day one, I easily crafted a 550 DPS 2H axe using Syndicate, and I quickly made an even better one through an extremely simple process. Maybe I don’t understand PoE2’s vision, but I’d really like to know how crafting in PoE2 is actually supposed to work in this scenario. |
|
" True true. |
|
" It is good that you put the word crafting in quotes. |
|
I would put a huge ton of salt when people say "PoE 2 crafting is better than PoE 1".
PoE 2 isn't crafting, is a slot machine. Omens drops so little that are a MEME resource. Crafting in PoE 1 was build diversity enabling, not that powerful because every bench affix/suffix was way lower than status rolled on dropped floor itens. Everytime someone say PoE 2 crafting > PoE 1 crafting, I ask mylself "what they earning with it?" |
|
For me difference is obvious. PoE2 crafting I can actually use. And I use it. And I get results.
PoE1 crafting is absolutely unusable for an average player. Any craft requires enormous amount of farming and an additional science degree. Here are only two good things: the bench and harvest resist swap, both successfully replaced with runes. |
|
i hope harvest comes back, but in it's original form before they changed it...
TEMPEST:
IGN: suckisucki usualy online between 22:00 - 02:00 CEST | |
" Trade almost always will be faster* - yes. But its about how much easier and faster it is then just looting and crafting. *
Spoiler
Ways in which trade could be slower.
- If for the conveniance of trade you would have to pay a lot of orbs (not to the person selling the item, but just to be able to buy it) then there would be more incentive to loot and craft and to trade only for big upgrade, not everything. - If you can find and craft good loot, then there is less insentive to trade, and big percentage would only trade for "perfect" items for a lot of currency, instead for every upgrade. |
|
Wow ... someone defending the POE2 crafting system? Thats a rarity.
Agree to disagree. I dont find sifting through 2000 garbage drops to try to fing boots with movespeed to be fun. But hey, each to their own I guess. |
|