POE2 crafting

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Gimatria#7361 wrote:
I absolutely hate the crafting in PoE1 and is one of the reasons I stopped playing it after 2500 hours. The current crafting system isn't perfect, but it's way better than PoE1


If further clarification could be provided, this statement would seem less like a fantasy.

Two weeks ago, I had already completed all of PoE2's content. My three 2H maces cost 13, 15, and 7 divines, respectively. In T15-16+ maps, I picked up over 1,500 maces and tried to craft them as much as possible, yet not a single one reached even 80% of my current weapon's power. I want to understand how this crafting system is supposed to be better than PoE1’s.

Two days ago, my friends and I started a private league in PoE1. On day one, I easily crafted a 550 DPS 2H axe using Syndicate, and I quickly made an even better one through an extremely simple process. Maybe I don’t understand PoE2’s vision, but I’d really like to know how crafting in PoE2 is actually supposed to work in this scenario.
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AnndyXL#5179 wrote:
The problem is that 90% of Dev time was spent on the campaign, which people spend 10% of their time playing.


True true.
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A common argument supporting devs on the current "crafting" system is that "more advanced crafting will come in future leagues".


It is good that you put the word crafting in quotes.
I would put a huge ton of salt when people say "PoE 2 crafting is better than PoE 1".

PoE 2 isn't crafting, is a slot machine. Omens drops so little that are a MEME resource.

Crafting in PoE 1 was build diversity enabling, not that powerful because every bench affix/suffix was way lower than status rolled on dropped floor itens.

Everytime someone say PoE 2 crafting > PoE 1 crafting, I ask mylself "what they earning with it?"
For me difference is obvious. PoE2 crafting I can actually use. And I use it. And I get results.
PoE1 crafting is absolutely unusable for an average player. Any craft requires enormous amount of farming and an additional science degree. Here are only two good things: the bench and harvest resist swap, both successfully replaced with runes.
i hope harvest comes back, but in it's original form before they changed it...
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It somewhat add the ground loot value.
But it also makes that trade in PoE2 is a much much faster way to improve items than looting + crafting, than it is in PoE1. Becasue in PoE1 you can actually craft things yourself, and improve things you have found, in a direct and not random way much easier.

And if you have to spend 20h + a lot of reasources for an improvement, or fraction of that in trading. Well the ground loot doesn't matter. The crafting doesn't matter. You can just always trade.

Trade will always be more efficient than everything else. That's why they do not make it easier to trade. It's not a problem. If trade isn't more efficient that means loot system is garbage because it can only drop good loot, which is a horrible idea (and impossible without dumbing down stats).


Trade almost always will be faster* - yes.
But its about how much easier and faster it is then just looting and crafting.

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Spoiler
Ways in which trade could be slower.
- If for the conveniance of trade you would have to pay a lot of orbs (not to the person selling the item, but just to be able to buy it) then there would be more incentive to loot and craft and to trade only for big upgrade, not everything.
- If you can find and craft good loot, then there is less insentive to trade, and big percentage would only trade for "perfect" items for a lot of currency, instead for every upgrade.
Wow ... someone defending the POE2 crafting system? Thats a rarity.

Agree to disagree. I dont find sifting through 2000 garbage drops to try to fing boots with movespeed to be fun. But hey, each to their own I guess.

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