XP loss suggestion, compromise, hopefully be happy for 90% of players?
My first MMO was the glorious and awesome City of Heroes.
I started just after they opened the doors when the level cap was 40 and there was no Perrigin Island. In COH they have (and at the beginning it was much more severe than it is now) Debt. If you die you get a bank of negative XP which, originally, could be as high as a level or level and 1/2 if I remember correctly, but that was 20 years ago so I may not. Debt would be paid back at 50% of your earned XP. It would not stop you from leveling but would slow you way down if you kept getting defeated. With POE 1/2 being more hard care the payback percent could be raised or set on a curve with it starting at 50% at level 70 and increasing to 85 or 90/95% at level 95. Seems this would be best of both worlds keeping those last 5-10 levels as hard to get and much easier for those who are UBER skilled, it would not keep out those who are simply just good players though the effort would be more extreme. **Asus TUF x670E Gaming, 7950x3d, AIO Corsair H150i Elite, TridentZ 192GB DDR5 6400, Sapphire 7900XTX, All Samsung 4k: 56"<->Arc2 55"<->48", NVME Sabrent Rocket 2TB, MP600 Pro 8tb, MP700 2 TB. HDD Seagate 12TB ** **Corsair Voyager a1600 32gb, 4tb** **ASUS Zenbook Duo Laptop, i7 155h, 32gb, 1tb** Last edited by ElfBoy#4652 on Jan 20, 2025, 1:46:21 AM Last bumped on Jan 22, 2025, 9:41:58 AM
|
|
There is no reason for a compromise. The game is balanced around the player not dying/dying very little. If you die very little, the XP loss is negligible.
So the more important questions are: Why are you dying? What have you tried to avoid dying? You are trying to mask the symptom instead of fixing the underlying issue (dying). |
|
you're right, the underlying symptom is you're not playing a meta build. just follow a build that clears everything on screen from a safe distance and in most cases rather than not, you'll have solved the dying issue
[Removed by Support]
|
|
I never said I was the one losing XP. Please dont assume.
**Asus TUF x670E Gaming, 7950x3d, AIO Corsair H150i Elite, TridentZ 192GB DDR5 6400, Sapphire 7900XTX, All Samsung 4k: 56"<->Arc2 55"<->48", NVME Sabrent Rocket 2TB, MP600 Pro 8tb, MP700 2 TB. HDD Seagate 12TB **
**Corsair Voyager a1600 32gb, 4tb** **ASUS Zenbook Duo Laptop, i7 155h, 32gb, 1tb** |
|
" The seven stages of grief include: 1 Shock and denial 2 Pain and guilt 3 Anger and bargaining 4 Depression, reflection, and loneliness 5 The upward turn 6 Reconstruction 7 Acceptance and hope we are at 3 right now, ssf is next |
|
" My questions are applicable to everybody who is dying and uses this as a reason to request XP loss changes. So in every single case I believe that removing the XP penalty is the wrong way. Helping the effected players understand why they died and helping them preventing further deaths is the correct way. GGG could implement ways for the player to easier understand why they died, improve visibility (what they are already doing), reduce one shots (what they are already doing). And some things are simply knowledge the player would have to learn in order to avoid death. Too many players have the misconception that every death is the games fault or was an unfair one shot. In reality many deaths are the result of the character lacking defenses and trying to play on a difficulty way too high for the current state of their character. Just ask effected players about their waystone affixes. Some skill every increased waystone affix effect node on the atlas passive tree and then run t16 waystones with reduced maximum player resistances and monsters deal extra damage as cold/fire/lightning. This results in the player taking about 4-5 times the damage they would normally do with easier affixes. And then they wonder why they died. In this case it is no longer an unfair one shot. In this case it was the players decision to stack too much difficulty for the current state of their character. |
|
XP Lost should be banned in games and shows how foolish the system is. Death is already time gate. If you can't beat a boss or a mob, then you should farm for better gear or look at skills. And I don't understand why some players can't understand this; it looks like they live in another world. There is a hardcore mode if you want a good death penalty, so go and play hardcore mode.
Let's not forget in this game additional death punishing: You lose Waystone, you lose map bonuses, and you lose loot. Last edited by Robotukas#1808 on Jan 20, 2025, 3:46:36 AM
|
|
" Most players need to show how long their epee is by wearing every little silly thing done in a game that they mastered like a badge of honor.. Most of them are here to prove their worth, and to prove that they mastered the long forgotten art of pixel slaying, not to help the game improve for everyone. Never invite Vorana, Last To Fall at a beer party.
|
|
" Isn't that goal of every ARPG? |
|
" Removing the XP penalty would not achieve anything. The question is why are people dying? How strong is their character? What atlas passives did they take? What waystone tier are they running? What affixes on that waystone are they running? The only real fix is preventing deaths. From my experience 90% of deaths are on the players side. Mostly their decision making. I have done this myself a few years back. Having a squishy character and running maps with reduced maximum player resistances and monsters have extra damage as fire/cold/lightning, or crit affixes. Me dying was the logical, expected outcome. 100% my fault. Many players still need to learn this. " This is just deflecting. The simple truth is, most players don't care what other players do in the game. They just play the game alone or with some friends and have fun. I personally only play alone and most of the time SSF. Why would I care what others do? But to me it is extremely annoying when people demand changes to a working system that would not even help them. Instead of trying to learn and improve they wrongfully blame the game for their failures. This way they will never be able to improve. Maybe that is on me. But when I constantly see someone saying 1 + 1 = 3 I get annoyed and I want to correct the answer. Demands to remove XP penalty is the same. The correct question is always, why did you die? The game is balanced around not dying/dying very little. |
|