How would the Poe2 elites feel about level 100 in campaign?

i dunno i feel like there is the population of poe2 players that, despite the game being 60% unfinished, are already completely resistant to even the slightest idea of any change. the game is being actively developed so things are going to change and now is the time to identify the areas that are the most in need of improvements. I think the lack of cohesion between the campaign and end game is an obvious issue. campaign people hate the end game, and end game enjoyers wish they could skip the campaign. this doesn't have to be the case
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campaign people hate the end game, and end game enjoyers wish they could skip the campaign. this doesn't have to be the case


This just simply isn't true. Again....there is a world of middle ground being ignored here.

Even within this thread, there is not a single person that has said they "hate the endgame and would rather spend more time in the campaign", or the other way around.

I don't even think YOU hate the endgame, you just prefer the campaign right now. But you also, by your own admission, haven't really spent much time expanding your knowledge of what the endgame is.


Creating, or seeing false dichotomies is the root of most negative posts on both the PoE 2 forums as well as the PoE 1 forums.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jan 18, 2025, 5:46:51 PM
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I don't even think YOU hate the endgame, you just prefer the campaign right now. But you also, by your own admission, haven't really spent much time expanding your knowledge of what the endgame is.


i can clarify; i do hate the current state of end game. that is the only reason i am not playing and instead im on the forums
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i can clarify; i do hate the current state of end game. that is the only reason i am not playing and instead im on the forums


Your posting doesn't even verify this: in fact it states the opposite. Earlier in this post, you explicitly said getting from 1 - 90, through t15 waystones was GOOD. This is a TON of endgame in that statement. The only things you specifically disliked were things like Breach and other mechanics that you felt were too fast for you or disconnected from the "experience" you had during the campaign. These are only a small part of the endgame.

The endgame is not exclusively just the fast content. THat just happens to be the content you don't prefer or simply have not learned how to run yet. And because the game stopped holding your hand the way it used to....you are jumping to "hate" awfully quickly.

I think you need to really think hard about what it is you truly dislike and why you dislike it. much like how we probed you about what makes the CAMPAIGN any different than mapping

And then decide, does your idea of expanding the campaign actually.....fix any of these issues?
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jan 18, 2025, 6:49:59 PM
You also wrote this in response to others critiquing your idea:

"I also dont understand how thick you all are to get upset, or bewildered by people leaving feedback when the devs asked for it."

You didn't leave feedback for the devs, you left feedback for the "PoE 2 Elites". You literally invited them into this conversation to critique your idea through your title. It actually wasn't even feedback from the beginning, it was a discussion topic that should have been in the discussion forum. What part of that OP could even be remotely considered feedback for the devs? It was directed at other players.

I would turn that comment around, how are you bewildered that people are telling you your idea has already been accomplished in the form of the current endgame?
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jan 18, 2025, 7:06:54 PM
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Stan3k#1369 wrote:
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keeping the 1 portal punishment in poe2 is a hill ill die on, i think that needs to stay. imo its the best punishment mechanic of all the arpgs.


But why is it good?




death has to matter in order to make building a character that survives matter, which makes the defence mechanics in the game matter and playing the game well matter. so that bit is essential.



1 portal does this better than just the 10%xp loss in poe1 for 2 reasons. first you can get to a point in poe1 where u dont care about xp and can then stop caring about dying, you can die twice in every map you run and still run those maps at full glass cannon speed getting all the economic rewards you are playing for. 1 portal means you always have to care about having a solid build and playing it well.

second reason is that what you lose is the map and the content on the node. if you do not run the map/node you get no rewards from them anyway, so it does not disincentivise you from trying to run the map because not running the map/boss is the same as trying to run the map and failing.

the xp penalty means you will lose some of the rewards you already got from previous maps, so thats giving you a big incentive to never risk running a risky map. the 10% penalty means not running the map/boss is far more preferable than trying to run the map and failing. so its incentivising avoiding challenging/skill check content.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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damir21#1543 wrote:
is this game just for casual players , nothing is hard .

why is XP not RNG also? exp in this game should be as rare as a exalted orb.
not every mob gives it.

what is the point if everyone just levels up?

Also endgame is waaay too easy for an elite gamer like me .

there should be a constant timer on the screen . and you lose EXP per second.
if your build is not good , no exp for you .

and if your PC is not good then you should lose all loot and the map , get a rollback oh wait that one is already in , wp devs .

in my opinion skills and skill gems are too easy to get , you should be made to do the Trial of Skhmhka for each skill gem .

and a harder difficulty of the trial of skhmhka to level up those gems .

and the ascendent classes should be locked behind the top bosses of the game ,
each giving you a fragment that is 1/50 of a point in the tree .

maps should also be made harder , keep the 1 portal and add the mechanic where the 1 portal has a chance to fizzle out when clicking , in the spirit of RNG.

we also need to keep up with modern trends and add durability to gear , which you can fix in hideout buuuut there is constant 10% chance to brick the item.

considering how towers maps provide such great buffs and vision , they should have at least 3 levels to clear 1 tower , but no bosses or special encounters .those are meant for somewhere else . pls . just the same level over and over again.

i personally think the start of leagues are too easy . standard league should be a thing you unlock , why is it just given to us? easy mode just given right away hah. we should be made to complete the acts on hardcore to unlock trade league .




I just randomly came across this, & I know I'm probably overreacting.. but holy shit, I was cracking the fuck up. It probably took me like twice as long to read it than it should have, but definitely worth it.

Plus you just know there must be at least a 1 or 2 guys out there saying "hell yeah, this guy gets it, git gub newbz!" to themselves as they read the first few sentences; then by the end, they're so mad they are literally talking shit to you out loud into the screen.

Thanks bro, I needed that today :'D

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