Where Are The Feel Good Uniques?
" Wasn't much better. I had similar complaints playing that game. |
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Oh yeah and I've always complained about constantly finding trash lvling uniques in maps. Obviously players don't need a mountain of those. It's just a bunch of disappointment. Let players find uniques they actually want in the endgame. It's not difficult to understand.
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" I don't think you're wrong, that seems to be how it is in my experience as well, and it makes for really underwhelming, underperforming unique drops throughout the campaign. I duno if in the meantime they should have just allowed the normal uniques to roll on the advanced and expert items as well, scaling some of the stats to match the ilvl. Or allow some way to upgrade an items base from normal to advanced or expert like you can do in D2. Might of fixed the problem temporarily. I find some of the itemization really bizarre, like as a sorc you can find a rare wand in act one from vendor that rolls like +2 lightning skills, 60%+ to spell damage, 17% FCR, etc. and in act 3 cruel the wands that are 40 levels higher don't really seem to roll much better stats, at least in my experience. At the very least if you drop a unique weapon in cruel mode it should just roll on a better base with adjusted stats to make it usable until more are added. Like for example if a normal unique maul dropped with 15-30% increase physical dmg.. Maybe bump it up to 70-90% or something? I duno just an idea haha Last edited by Tpike92#5857 on Jan 17, 2025, 11:18:44 AM
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" I think that speaks more to the incredibly limited mods that rare belts can get and the scant pool of other uniques trying something different. Belts can only get the following mods: Prefix: # to maximum Life # to maximum Mana # to Armour # to # Physical Thorns damage #% increased Flask Life Recovery rate #% increased Flask Mana Recovery rate #% increased Charm Effect Duration Suffix: # to Strength #% to Fire Resistance #% to Cold Resistance #% to Lightning Resistance #% to Chaos Resistance # to Stun Threshold # Life Regeneration per second #% increased Flask Charges gained % reduced Flask Charges used % increased Charm Charges gained % reduced Charm Charges used # Charm Slot # Charm Slots Aside from Headhunter and Ingenuity, all of the other unique belts are all pretty niche, with a few mods that are decent, but nothing really interesting, and nothing that makes it worthwhile to drop any of them straight in to a build. Speaking more generally to the topic at hand, it seems like a lot of the more interesting uniques from PoE1 that enable builds have been simply left out. It's worth noting that +2 maps are a dangerous thing.
They can cause players to get out of their depth - playing maps that are too hard for the items they currently have. Herp Derp. |
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