Where Are The Feel Good Uniques?

Can anyone attest to the unique item changes actually being notable in the patch? I really hope they are..Ive played through the campaign twice, once with warrior and then a sorc. I found probably 12-15 unique items so far, and not one of them have been an upgrade or worth equipping immediately.

Im sure there are prob some good ones to be found in endgame. I also know some uniques have to be specific and fit a niche.. but itd be nice to find some that just have inherently good stats for the level of the Alvl/character, and in most cases will be an upgrade.

I also get its EA and theres gona be alot more added but my feedback is to make them feel better as youre leveling. Adding more of them like the way they exist now isnt gona fix the issue I have with them being pretty lackluster items that arent even worth using throughout a campaign run..because the campaign is long. Ive got 120 hours in the game and haven't found one that's remotely exciting yet which I just find disappointing.
Last edited by Tpike92#5857 on Jan 16, 2025, 9:03:07 PM
Last bumped on Jan 17, 2025, 10:34:37 AM
They are allergic to making uniques good.
"
They are allergic to making uniques good.


Lmaoo was PoE 1 like it? Never played so I have no clue
Their stance is that Uniques should fit a role, and that rares should always be BiS if you roll them near perfectly, because that's much harder to do.
However, there were leveling uniques in PoE1 - just, that game is over 10 years older, and there's obviously way more choice now.
In the very beginning, while some uniques would have been great early on, the odds of finding one before level 10 were slim.
So yes, most uniques in PoE are very specific.
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C

___
Isn't a "no" better than an ignore?
^
That is their stance and I'd respect it, except it isn't their stance and they ditch it literally whenever they feel like.

They launched EA with a unique belt that invalidates belts out the gate.

Meanwhile they have a sea of uniques that are completely outdone by even a mediocre rare.

Its a mess and they should put more thought into item design, things that add nothing to the game aren't worth including its just a waste of the designers time as well as the fantastic artwork they have added for uniques.
Nowhere they just lie about what they will fix and dont care ...twice already.
"
Their stance is that Uniques should fit a role, and that rares should always be BiS if you roll them near perfectly, because that's much harder to do.
However, there were leveling uniques in PoE1 - just, that game is over 10 years older, and there's obviously way more choice now.
In the very beginning, while some uniques would have been great early on, the odds of finding one before level 10 were slim.
So yes, most uniques in PoE are very specific.


I'd be willing to accept that every gear slot isn't a unique item, that's fine with me. So far I'm on board with the rare items and the tier system, given it could use some more transparency and better explanation in game. And when crafting is more flushed out I can see how it'll feel good to find a good base and create a great item.

I just find it odd that a unique item drops and the font looks all pretty and enticing, yet as someone stated above they are often worse then even mid rolled rares. It seems odd to me they've been developing arpgs for over 10 years and the leveling unique items so far just seem really lame.
Last edited by Tpike92#5857 on Jan 17, 2025, 7:24:01 AM
I mean, there are the absolutely busted ones like temporalis, ingenuity, dream fragments, astramentis...

then there are a lot of pretty boring ones that don't have anything that makes them special. i guess they can be useful for leveling, but for a lot of them even that is questionable.

what we need more of are the ones in between. relatively common, cheap ones that can enable your build and carry you through endgame, but that are not best in slot. there are a few, like everlasting gaze, atziris disdain, ghostwrithe and even kitoko's current. so far i have only played my archmage sorc so no idea what's available for different classes and archetypes

part of the problem is that there are currently no uniques for advanced and expert bases, so the basic stats of uniques will always be pretty underwhelming compared to higher level base rares. I think the advanced and expert bases are just placeholders and will be replaced by dedicated higher level bases with their own art. so creating uniques for those placeholder bases is probably not worth the effort
@Twostroketom

Yah I'd have to agree with you on everything you mentioned. Absolutely fine with there being incredibly powerful uniques that either require alot of dedicated grinding to find, or are quite expensive in the trade market and not easily attainable for every player.

I would just like to see some more that are usable and more appropriately tailored for the Alvl you're currently in. Sometimes uniques are gona drop and be irrelevant because you're well over lvled for their purpose, and that's okay. But there absolutely should be more for the mid game that feel like a notable and exciting upgrade and can help you thru several acts and possiblt into the early endgame as well.

I also have seen how touchy and resistant to ANY changes some people in this community are.. So I wana clarify that I'm not asking for increased drop rates or smart loot. I like them being quite rare and not always suiting your specific class or build. I just want them to feel more substantial and have some actual utility when they do drop. And imo it's a valid criticism that the Devs really should be working on improving asap.
Last edited by Tpike92#5857 on Jan 17, 2025, 9:29:12 AM
i dont think most of he regular drop endgame uniques are in the game yet right?


what we seem to have is specific drops from bosses, levelling uniques that have a req level lining up with acts 1-3 and then a small handful of mid-endgame uniques on the bases that actually have the full progression like wands?


am i wrong in that? it seems how it is from my experience.



im not sure ive ever found a unique thats on a 'advanced' or 'expert' base. im presuming thats because those base items are just placeholders until we get acts 4-6?


so you cant have items like lightning coil, carcass jack, lioneyes bow/chest, devotos, starkonjas, shavrones, skyforth blah blah. none of those endgame type uniques can be in the game right now because none of the endgame base items they spawn on are in the game yet? and they probably didnt know what endgame builds would really look like so they maybe didnt know what they were designing the items to work with?




maybe im wrong but thats how it seems to me. all the uniques im finding are just act1-3 levelling uniques with the odd thing like a lifesprig popping up, because wands are not doing the placeholder 'advanced/expert' bases they have the actual bases.



has anyone found a unique on an ad/ex base item?
I love all you people on the forums, we can disagree but still be friends and respect each other :)

Report Forum Post

Report Account:

Report Type

Additional Info