PoE2: Time Investment vs. Rewards - A Working Player's Perspective (270+ hours)
playing from day 1, have 3 chars 85+, got 1 div drop so far....
the thing is that I have life and cannot no-life this game, on the other hand im an IT guy and if I like the game I can easily spend 200$+ monthly on the game.... IF I LIKE..... GGG go think dude.... 1 div drop from the breach when playing 270+ hours... Last bumped on Jan 17, 2025, 2:35:59 PM
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I'm more casual than you, at least after the first 3 weeks when I did play when not at work (and sometime when I was!)
I've found 2 Divines. One I was very excited about the other i didn't even know until I noticed it in my currency tab (no loot filter on console). Buying gear seems to be how the game is intended to play despite providing no convenient way to do it, or drops until you have enough rarity and can survive Console loot filter for POE2 Please!
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" yes but this is counter casual gameplay.... To make sure we are on the same page I'm not calling to have a participation trophy but rational gameplay, if after 270 hours I got only 1 divine drop I think its wrong game design... Also divines are ment to be used in crafting, but now its purpose is ONLY trading.... like wtf?... |
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Idk how casual of a player I am (two characters over 80 and maybe 120-160 hours played) but I’ve gotten a solid 6 raw Div drops and that isn’t counting the random exalt slammed crafts that have sold for a lovely chunk along the way. Minimum of 150 rarity and have fun blasting. Map bosses and breach have been my home. I roll tablets and waystones with % Quant and that’s pretty much it. I’m not confident enough for any pinnacle bosses and I bought my 4th ascension on both characters..
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It's just a question of getting lucky. When a drop is super rare there's gonna be more variance on whether you get it or not.
I've got 100 hours and have gotten four from campaign.. |
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You're never going to find a trove of currency on the ground without significant investment. This is how Path of Exile has always worked.
Players always post how many hours they've sunk into the game... which means nothing. Truly. Nothing. It's an arbitrary metric that could represent vastly different things depending on the player. Path of Exile is a game that requires an understanding of game mechanics if you want to reap the rewards. The problem is; you're not going to learn that passively by simply playing the game. You're going to have to spend time outside of playing to read up on how things work/interact. Instinctively, new people regard this as a negative. Here's the thing; being good at anything requires work. You don't become good at chess solely by playing chess.... same goes for poker... or Magic the Gathering... or any sport. Just about anything that has a scale of [beginner -> master] requires practice or study/research/knowledge or a combination thereof. Anything that does not require these things is a shallow and unrewarding endevor because anyone succeeds simply by participating. 'RNG' is measured on an individual scale. Your results from a single map are subject to RNG. RNG does not affect the aggregate. So when you see players farming several divines per hour, and you've found a total of 4 in 200 hours of playtime; more is going on than 'randomness'. There's many ways to make currency in this game. You can start by identifying things that might be worth an exalt or divine that can be farmed more reliably than the raw currency itself. Things like essences, simulacrums or other boss encounter keys. These all take virtually no knowledge at all to farm reliably. You invest your atlas points and tablets into a specific 'league' and you farm that thing for profit. Crafting can be done for profit. You're going to need game knowledge for this one. You need to identify what has market value and why--This often correlates strongly to a good understanding of what top meta builds need outside of uniques. It's also required understand tier weighting and to know which affixes are prefixes and which are suffixes--Being able to identify cheap items that can be worth vastly more due to an open prefix/suffix if the right mod is slammed. This can also be an avenue that requires money to make money and so if you're broke, this can be tough to get into. Again, RNG is roughly eliminated in the aggregate and so you may need to invest quite a bit before seeing big payoffs. As the crafting system expands in PoE2, this will be an easier thing to do. Crafting is currently quite restricted compared to PoE1. You also have map juicing to increase the quantity/rarity of items as well as mob density/rarity. This also requires a bit of knowledge and currency investment as how best to roll/setup mapping conditions that will maximize these yields. It may also require a build strong enough to not die and thus not waste all the upfront investment (and builds have their own knowledge requirements, even if you're following a guide). Playing in a party is another way to increase loot drops. Maybe not applicable to most PoE players but it's another consideration when comparing your own farming results to those you come across on reddit or elsewhere. I'd suggest starting simple. Get yourself a build that can farm something. Let's say ritual for example: you're looking for well rolled uniques/rares. Omens. King of the Mists keys. Currencies. If you made an effort to farm that league mechanic; how much more currency would you be earning in a 2 hour session vs random mapping and hoping for a divine to drop? In PoE leagues, I'd say less than 5% of my wealth comes from raw divine drops. It's not how anyone makes money in this game. We've all got a lot of time before 1.0 comes out. Use this time to work on learning more about the game. Try investing your time into different farming strategies and compare which ones are more profitable or maybe more enjoyable. Try to maximize those strategies--What can you do to squeeze more profit per map? Is there a particular build that farms that content better? Can increasing density increase how many fragments you get? Can you as a player minimize your downtime between maps such that you can run an extra 5 maps in an hour? PoE is a complex game. It takes time to learn it. Heck, it takes time to explain it. Look how long my post is and I didn't even drill down into the specifics of any one thing. How much effort you put in is up to you. The game doesn't require you to be the top 0.1%.... but you also need to understand that you get out what you put in so if you don't want to make any effort on your part and just want to toss a map in the device and go; don't expect amazing results. |
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" Ewwwww, IT...*shudders* Trade is EZ mode. ;) | Path of Trading ;) | "TLDR: -1 Devs ohhh" (Lol.) | "I've played a lot of videogames. It's my primary recreational activity. Best games ever: Elden Ring and Diablo 4." ~Elon Musk, 2023 | "Dawg", "IQ 48" ¯\_(ツ)_/¯ | [Removed by Support]
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" 1 div in 270 hours ,even with 0 mf you should get more, skill issues. Poe is not designed for casu just return to diablo. When you target casu, game is already bad, blizzard is here for you. |
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" GGG appreciates your toxic snide gatekeeping. Console loot filter for POE2 Please!
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dropping raw currency isn't how most ppl get it.... It's thru trade. Unless you're running super juiced maps in groups with fast clear speeds and someone to get the killing blows with super high item rarity/mf you're not going to be dropping tons of currency. You could look at ppl doing SSF who've had more currency in less time. Obviously you're missing something here if you're trying to farm currency. Like sure it could just be bad rng but my guess is you've not pushed any chars far into mapping and are not setup for farming currency. I mean some ppl are inevitably below the average when it comes to drop while some are higher that's just how numbers work and if you're not stacking odds in your favor well that's a you problem.
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