how you guys have problem with map drops?

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I'm nor running content I can't do... I'm doing exactly what you said, I'm chilling on t12-t13 maps (not really a choice anyway) farming for gear. I'm also SSF so I've been grinding for upgrades for probably 100 - 200 hours at this point in maps.


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An affix like 40% extra damage as chaos is too sketchy. Monsters poison on hit, too sketchy. 400% chance to freeze? F NO. Being frozen once will delete my 150 hours character.


The second comment is the reason I thought about the affixes. It seems like I have misinterpreted what you meant then. Even if this does not apply to you, many players wrongly think they need to run higher tier maps, when in fact they would have to farm lower tier ones. The important thing is just to run maps efficiently.

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You shouldn't need 500% increased waystone drop to sustain.


You don't. It is that simple. You don't need 500%. I only Transmute, Augment and Regal my maps, maybe 90% - 220% in average and I have 0 issues sustaining my maps. If you run a single map then you can get unlucky. But if you run 20-30 maps with this increased chance, maybe 4-5 maps with bosses, without dying of course (I know you are hardcore, but many players die a lot), then map sustain can't be an issue. With my minimal effort I am overflowing with maps.

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Correct me if I'm wrong but you are all on trade league softcore zerging the game acting like everyone is dumb for having issues.


I really do not want to sound condescending, because that just is not how I think. It is just hard to understand, why anyone would have issues sustaining maps on any tier, when I myself and so many others are overflowing on maps. And I mean any tier. No matter what tier you want to farm, with simply Transmute, Augment, Regal, some Precursor Tablets, some maps with bosses, I get about twice as many maps as I run. And I mean the level I am running. If I run t3 maps I am getting twice as many t3 back. Same on t7, t15 or whatever.

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Except moving a few tiers down basically makes leveling up impossible especially with some of the cheap one shot mechanics which are completely unavoidable at times. The amount of currency drops to actually improve gear is completely broken with the slot machine crafting. I really don't know how a ssf character can even get good enough gear at lvl80+. You need to spend a stupid amount of ex just to maybe get 1 piece of good gear if you're lucky, then even more to make the waystones worthwhile.


So what? Screw leveling at this point. You have to make priorities. If you die on higher tier maps or can't sustain maps the priority has to be improving the character or running maps crafted in way to sustain maps. At this point, leveling has no priority.

The currency drops are actually not as bad. Once again priorities. One thing I do when I want to improve my gear in SSF is, I look at my items and think which slot is the worst/easiest to upgrade and what slot would give me the highest improvement. Then I highlight items want for these one or two slots in my item filter. Normal, magic and rares. Normal items I just Transmute and Augment and see if I got two useful affixes. If yes I Regal it. If it is a bad affix I stop. If it is a third good one I use Exalts. To sustain this I pick up every Transmute, Augment and Regal Orb and I disenchant rare items.

PoE is about adapting and improving the character. With some builds you can have and do everything at once. But especially if you use your own build and/or have less experience you will have to do things step by step. And sometimes one step takes many hours.
Last edited by Avaricta#4758 on Jan 16, 2025, 12:54:01 AM
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I usually just alch and go on my t15 maps without a problem to sustain them (not even using tablets). Do you die often? How does your atlas look? Do you clear the maps to less then 50 mobs atleast? Do you try to do more event map nodes? (like bosses, breach etc)
But honestly if you aint dying alot, atleast 3-4 mods on them, use some tablets and have a correct atlas setup there is NO WAY you cant sustain maps unless you did like 1-2 maps and then ran out cause that can happend with rng.


No I haven't died once, I'm on hardcore. I could alch them but thats not going to help me sustain cuz I'm not going to run it if it rolls bad.

I'm not saying anyone here is wrong, I'm sure if you put 6 affixes every time and run bosses it's not that hard. It's just not worth the risk of getting some sketchy combo of enemies/affixes. One mistake and I'm done.
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You don't. It is that simple. You don't need 500%. I only Transmute, Augment and Regal my maps, maybe 90% - 220% in average and I have 0 issues sustaining my maps. If you run a single map then you can get unlucky. But if you run 20-30 maps with this increased chance, maybe 4-5 maps with bosses, without dying of course (I know you are hardcore, but many players die a lot), then map sustain can't be an issue. With my minimal effort I am overflowing with maps.


That's crazy... It's exactly what I'm doing. I dunno maybe I am dumb and am missing something.

On some level you must be right, it can't JUST be that i'm thaat unlucky.

Even still, assuming it's that easy, then what's the point of tying them to RNG drops? I'm not asking for giga items to rain all over me, I just want to be in the level range I'm comfortable and have a chance to get the items I need to progress.
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That's crazy... It's exactly what I'm doing. I dunno maybe I am dumb and am missing something.

On some level you must be right, it can't JUST be that i'm thaat unlucky.


One thing I forgot. The Atlas passive tree. I am not in game currently and there are different approaches for map sustain.

I personally go up for the Increased Precursor Table drop rate, go left and down for extra rare/magic packs and extra modifier on rare mobs (to increase drops) and on the right side for extra quantity and rarity.

Others focus on increasing waystone affix potency. Because this increases everything. For me personally that would make some waystone affixes too dangerous and I would have to look at them, what I don't want. So I go the other route.

If that also does not help, then I am sorry. Maybe just really really bad luck? But from the top of my head I don't think there is anything else I am doing for sustain.
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Avaricta#4758 wrote:


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Except moving a few tiers down basically makes leveling up impossible especially with some of the cheap one shot mechanics which are completely unavoidable at times. The amount of currency drops to actually improve gear is completely broken with the slot machine crafting. I really don't know how a ssf character can even get good enough gear at lvl80+. You need to spend a stupid amount of ex just to maybe get 1 piece of good gear if you're lucky, then even more to make the waystones worthwhile.


So what? Screw leveling at this point. You have to make priorities. If you die on higher tier maps or can't sustain maps the priority has to be improving the character or running maps crafted in way to sustain maps. At this point, leveling has no priority.

The currency drops are actually not as bad. Once again priorities. One thing I do when I want to improve my gear in SSF is, I look at my items and think which slot is the worst/easiest to upgrade and what slot would give me the highest improvement. Then I highlight items want for these one or two slots in my item filter. Normal, magic and rares. Normal items I just Transmute and Augment and see if I got two useful affixes. If yes I Regal it. If it is a bad affix I stop. If it is a third good one I use Exalts. To sustain this I pick up every Transmute, Augment and Regal Orb and I disenchant rare items.

PoE is about adapting and improving the character. With some builds you can have and do everything at once. But especially if you use your own build and/or have less experience you will have to do things step by step. And sometimes one step takes many hours.


In theory you are right, it reality it doesn't work like this. The currency drops rates suck, plain and simple. I've been farming t5-t12 with rarity just trying to get more ex and div and possibly some gear. I have 1 completed map on T15 and have been stuck on that for a week, so I was for ed to do what you suggest. I've bricked 95% or more of the gear I try to craft because crafting is a complete joke. Any decent gear just costs so much it sets me back even more because now I have to farm more ex to boost my waystones just so I get a high % waystones drop
Trying to sustain a level lower than 15 is much harder than sustaining 15, because "higher tier chance" gets you higher tiers, not more of the same tier

So some people who don't have cloak of invincibility or staff of one-shot find it difficult to stay at T12 or whatever, game is constantly trying to force you up or down

I had hope for increased map bosses helping as that's where all the decent maps drop but nope they've nerfed the map drops so the problem gets even more spread out

Guess only way to play is 6 modding and pray for no bricks

Actually way I've found is to play safe T15s and use that to collect enough T12s i can juice, but everything about waystones feels janky to me
Last edited by Strangehill#1736 on Jan 16, 2025, 4:55:58 AM
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https://imgur.com/a/UOZzMPG

drops from 1 boss =D


Ok , do the same test after the next patch is going to nerf that lmao
ICE BELL RINGER ~ Endgame Farming ~ Pinnacle Eraser ~ Gamepad Gameplay ~ Low Budget ~ 0.1.1 Version
https://www.pathofexile.com/forum/view-thread/3705057
I've put all all atlas points into waystone chances,level and pack size.
I can't sustain t14-15 by running yellow t14-15 maps including bosses.
Why the only option for atlas in waystone chance
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Ashyev#5110 wrote:
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https://imgur.com/a/UOZzMPG

drops from 1 boss =D


Ok , do the same test after the next patch is going to nerf that lmao


yeah nerf where will be 25% more bosses and boss tablets xDDDDDD
IGN: UgaBugaMajkaFaja
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I also see you're at 100 hp lol, playing it real safe there bud. You're so 'good' because you play softcore meta and roll stupid maps without a care in the world, and come shit on people for not doing that.

What is the point of this post besides trolling people and showing off!?


The point was exactly that, to make clear that you won't get that many maps to drop without some crazy mods on your map.

Also I'm at 100 health because I have Mind Over Matter and am using my health as a ressource, except I didn't consider that -102% player health recovery means you get no healing over time from any source.

Because I'm actually not playing a meta build but something I'm working on and improving the whole time I'm playing. I find this game the most fun if you keep an open mind and are open to changing up the skills you use, or even respeccing your entire passive tree.

By the way, I used to play hardcore ssf. In D2 and POE1. I don't have the time anymore to throw away on the thrill of permadeath. Your character is going to die sooner or later anyway, why all the fuss about some maps?

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