Hardcore: Option for reviving if in the same party [opt in only]
" One-life is the point of hardcore. " It's a video game boyo. |
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I think this is a great idea but probably needs a separate setting then hardcore league something that incentivizes team play
We have normal mode We have Hardcore mode We have ssf and a mix of those So why not introduce A team oriented Hardcore and Team oriented Normal mode that have separate modifiers maybe higher rate of spawn rare mobs ecz disable portal creation unless your outside of a fight for 30 secs do disincentivize cheesing in groups ecz there is so much that can be done Just dont touch Hardcore mode its where the solo players from poe 1 like to sweat it out Poe 2 seems to put more attention in team play so this could be a step in making the game more engaging for groups of players rather then just the current player base that consist mostly of solo players in a game that seems to be wanting to open a path for team play anyways notes for team based mode modifiers Harder to leave fights (honestly this should already be a thing for hardcore its way too easy 2 cheese fights especially now that you can pause the game there is no excuse) Harder mobs spawns Timer on revive window (for hardcore team based mode to keep the thrill going) A limit to what you can be revived from maybe if you get for for 300% of your total hp+/shield post calc of resists you just die straight up no possible revive Also for the love of god less spell particles its nearly impossible to see what's going on when your playing in 6 man groups anyways open your minds possibilities are endless just dont touch other peoples modes they can get very upset Last edited by SlimeShlong#2979 on Aug 30, 2025, 7:31:05 PM
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