Hardcore: Option for reviving if in the same party [opt in only]

Hear me out: One of the greatest aspects of playing HC is the tense feeling you get fighting a boss with a buddy and knowing there's a chance you get wiped and lose it all. The problem is the game in its current state doesn't seem to give you any way to interact with your teammate in a way that enables you to rescue one another.

Imagine fighting The Count with a friend, and your buddy gets hit with one of his sweeping attacks, misses a flash, then gets frozen by an ice blast into stun lock and death. Normally your friend would just have angrily watch as you fight with a slim chance to come out on top with half the DPS, but there's still that hope that if you beat him you can revive your buddy. I know there are purists out there who think this is sacrilege, but I think this is simply optimizing for fun. When there's still a chance the tension is that much more intense, because now the stakes are so much higher. The interactions you'll have will make a full wipe so much more demoralizing, and the victories will be that much sweeter. More importantly it'll be a heck of a lot more memorable either way.

Quite frankly, I'm not sure why you would have a revive option in Standard over Hardcore, since it's but a minor inconvenience to have to do the walk of shame back to your fallen corpse for the former, and a completely dynamic changing feature in the latter.

I realize there are things like pausing the game or ALT F4'ing out, these would have to be fixed first, and it would need to be an option you opt into when choosing HC, but I can't see why this simply wouldn't just make the game that much more fun with a friend or two.

What are your thoughts?
Last bumped on Jan 13, 2025, 1:15:06 AM
Well it wouldn't really be hardcore then.
It sounds like a fun alternative to HC, but it's not really full HC.

This feels like when SSF was raging early in POE1 and no one could agree what that meant including a section that wanted to be able to group in SSF -- making the first S kind of strange.
Last edited by Nubatron#4333 on Jan 11, 2025, 6:10:08 AM
no.

please stay away from any idea that revolves around reviving a dead hardcore character. no matter the circumstances.

Last edited by teksuoPOE#2987 on Jan 11, 2025, 8:14:10 AM
Yes let's remove the only thing that makes hardcore hardcore.
That's literally already in the game

Play softcore and if you both die delete your characters

It's opt in, just like you wanted
Last edited by ryo3000#2773 on Jan 11, 2025, 3:53:33 PM
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Hear me out


No you hear me out.

Go read what "hardcore" means.
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Yes let's remove the only thing that makes hardcore hardcore.


Some people want to be "badass", but they simply do not have it in them.
And when they see they cannot fit the criteria, they have two options:

Option 1: accept you suck.
Option 2: lower the criteria for badass.

From my experience people rarely, if ever, go for Option 1.
This is a good example.
"
Hear me out




No. Stopped reading there.


You want to entirely defeat the purpose of hardcore.


Stick to softcore or hello kitty island adventure.
Thank you CptBoby for the beta key!
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Yes let's remove the only thing that makes hardcore hardcore.


Some people want to be "badass", but they simply do not have it in them.
And when they see they cannot fit the criteria, they have two options:

Option 1: accept you suck.
Option 2: lower the criteria for badass.

From my experience people rarely, if ever, go for Option 1.
This is a good example.


It's nice to see the stereotypes being so beautifully lived up to. What smug and condescending responses. It's perfectly alright to disagree with the proposition, but some people just want a middle ground option with high stakes but a slight middle ground to the all or nothing approach. Thanks for the discourse, you're better gamers and people than me

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