Why GGG hate melee?
yea sure today melee dont feel better that poe1 i guess he have roll dodge
is clear the dev hate melee because they make sure melee is not op with all( - ias )and dont worry to let energy shell broken op and make sure armor is garbage with this formula making sure close range melee will be garbage . is going to push player playing range and caster , so this justify making less 3d bashing melee animation , mean less work and trouble for sure caster and range have more skill monk is not what i call a true close range melee is more a mid range caster play my first rpg on the intellivision :) Chris Wilson"I want to make sure that melee classes are as good as they can be" Last edited by charley222#3935 on Jan 15, 2025, 5:57:50 AM
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" It wouldn't. These skills would need to be rebalanced with that in mind. Give them some extra %DR when moving or something, so that they don't need the keystone. You can't just make 100% of melee feel like shit just because of 1 or 2 skills that won't adapt properly instantly and perfectly. Last edited by Gordyne#2944 on Jan 15, 2025, 8:52:16 AM
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" This still boggles my mind. It's one thing to obfuscate the way it works (still not a good thing at all) but another entirely to actually lie to the player. It says you have 80% damage reduction from hits but then you get 1 tapped by everything anyway. Unless you do research into it via 3rd party sites or content creators you would never know this. They literally lie to you in the tooltip. It's beyond a noob trap. They are baiting you, hook, line and sinker. I fell for this hard back in the day starting poe1. I tried to build like 5 armor builds in a row and kept dying. I thought I was just terrible until I learned that it's armor that is terrible. |
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Make all melee skills able to be used while moving and retargeted up until the moment they trigger.
It's worth noting that +2 maps are a dangerous thing.
They can cause players to get out of their depth - playing maps that are too hard for the items they currently have. Herp Derp. |
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