Why GGG hate melee?

yea sure today melee dont feel better that poe1 i guess he have roll dodge

is clear the dev hate melee because they make sure melee is not op with all( - ias )and dont worry to let energy shell broken op and make sure armor is garbage with this formula

making sure close range melee will be garbage . is going to push player playing range and caster , so this justify making less 3d bashing melee animation , mean less work and trouble


for sure caster and range have more skill

monk is not what i call a true close range melee is more a mid range caster

play my first rpg on the intellivision :)
Chris Wilson"I want to make sure that melee classes are as good as they can be"
Last edited by charley222#3935 on Jan 15, 2025, 5:57:50 AM
"
Pvarien#7490 wrote:
"
Gordyne#2944 wrote:
"
It's more like they do not know how to balance it. From a logical pov, ranged (magic included) will always be superior, and for obvious reasons.

To balance that with melee you'd need to give them certain buffs to compensate; here comes the problem: this being POE and the insane amount of options you can make, those buffs can also be used by the ranged classes, making them even more strong; widening the gap even more.

So, to play it safe, they prefer to keep melee under powered, because ranged is already OP. And if they nerf ranged to close the gap, people cry like toddlers.
I see no solution yet.


They need something to tie tankyness or damage with RANGE.

Some keystone where you gain tankyness/dmg but do less damage to enemies that aren't like... 4m near you.

Range is the key to balance this.




Keep in mind this would completely gut skills like Sunder and Stampede AE builds. I don't think that's a solution, simply adjusting defensive values is a step forward.


It wouldn't. These skills would need to be rebalanced with that in mind.

Give them some extra %DR when moving or something, so that they don't need the keystone.

You can't just make 100% of melee feel like shit just because of 1 or 2 skills that won't adapt properly instantly and perfectly.
Last edited by Gordyne#2944 on Jan 15, 2025, 8:52:16 AM
"
Thari#9708 wrote:
Because they are completely Out of Touch with the Community... Another overhyped Game which cannot deliver Devs promises.
How can you screw Up such an Essential Stat Like Armor?
If Armor shows 50% physical DMG reduction in The tooltip it should give me 50% DMG reduction... And Not a completely screwed Up Formular nobody understands at all...


This still boggles my mind. It's one thing to obfuscate the way it works (still not a good thing at all) but another entirely to actually lie to the player.

It says you have 80% damage reduction from hits but then you get 1 tapped by everything anyway. Unless you do research into it via 3rd party sites or content creators you would never know this. They literally lie to you in the tooltip.

It's beyond a noob trap. They are baiting you, hook, line and sinker.

I fell for this hard back in the day starting poe1. I tried to build like 5 armor builds in a row and kept dying. I thought I was just terrible until I learned that it's armor that is terrible.
Make all melee skills able to be used while moving and retargeted up until the moment they trigger.
It's worth noting that +2 maps are a dangerous thing.
They can cause players to get out of their depth -
playing maps that are too hard for the items they currently have. Herp Derp.

Report Forum Post

Report Account:

Report Type

Additional Info