0.1.0f Hotfix 3

One hotfix a day, makes the players go away.
With every hotfix this game is getting more unstable and introducing new bugs. I never crashed in the last weeks running breaches but yesterday my game crashed multiple times losing maps with multiple breaches. GGG needs to step up if they want to give their player base any hope of releasing a decent game in a year.

Just give us a new PoE1 league and work on PoE2 behind the scenes.
Yea I'm officially done playing until GGG comes out with a loot filter for console. Sick of being in a map for 30-40 mins because I can't pick up loot. ITS SUPER SIMPLE GGG
If you are playing a waystone map with a friend (2 player coop) and both opens town portal at exact same time, game crash.

Friend is witch with demonic form, and I am sorceress.
Last edited by Elrinth#7835 on Jan 9, 2025, 11:19:03 PM
With this hotfix , I lost completely my graphics. When I start the game I have noise rainbow lines filling my screen :(

I was using Vulkan on 21:9 everything max except for texture at medium.

I did some testing and the problem occurs when I set my resolution to my native monitor of 5120x1440.
Last edited by Grendalf75#0520 on Jan 9, 2025, 11:56:42 PM
Can't play the past 2 days, game is getting horrible frame rates from these patches.(Yes I've tinkered/renewed all types of settings)
Yay!!
Tyty for fixing the gem corrupt bug.

-O
can you please please added some mtx that has been bought before, or atleast skin transfer?

please, cheapen the wing prices !
Am Yisrael 'Chai
"
Sjatar#1090 wrote:
This fix "Fixed a bug where overcapped life from Life Remnants would be erased whenever maximum life changed (such as from levelling up or weapon swapping)." on 0.1.0f seems to have been reverted in hotfixe 1 or 2.


i was kinda excited seeing this change and playing with it, now seeing that it got reverted kinda annoying.
For people fighting with loading issues (game freezes on any kind of loading going 100%cpu and sometimes killing your PC)

Aside for the poe uncrasher tool that is live for like 3 weeks, I found another workaround.

If you set in your options setting for engine multithreading, turn it off, load your game, this loading seems to be very stable. Then switch multithreading back on.

Usually I need to do this only once per session.

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