Id like to play a game with u all.
A linear cohesive campaign, even with 6 - 10 being a story continuation/modification of the same locations.
Way better campaign areas and maps. |
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" That does seem to be the missing element right now. Slogging through the campaign is pretty boring (after the second time), but it's tolerable. Getting to end-game and facing a PLETHORA of bad development decisions like ascendancy trials, EXP penalties, hardcore maps (one death and you lose), etc. are definitely anti-fun. Visit my Steam profile here: https://steamcommunity.com/id/TheBaconOverlord/
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" Tbf, Betrayal and the crafting bench aren't in the game (which the latter SHOULD BE). lol |
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" :O Oh shit! That's why we can be one-shot all the time (minus the problem with armor)! It all makes sense now! GGG should really add this back. |
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" Lol. There are many more layers of defense missing... Increased Ward Damage taken as Tailwind Defend with double armour Fortify Endurance charges as them were... Last edited by Sarke#5416 on Jan 9, 2025, 3:14:43 AM
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ya know? i would pay to see a stream of a actual ggg dev play the campaign with A FRESH accnt fresh character and use melee just to see how bad armour really is
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" TBH I'm not really a fan of "Have 100% suppression or get one shot" That just makes it a must have stat like rarity ATM and just restricts item viability. Just tune the spell damage to not be so punishing when res capped and give armor a way to mitigate a fraction elemental damage IMO |
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Developers being on point and not releasing a game before taking their Christmas bonuses. :^)
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" Not a fan of supresion spell damage here either... specially cos for a time it became the meta. But it were at lest a diferent option provided. Now we only have resist, armour and block pretty much... |
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Quality for Support Gems
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