Id like to play a game with u all.

A linear cohesive campaign, even with 6 - 10 being a story continuation/modification of the same locations.
Way better campaign areas and maps.
"
khuzvhan#0406 wrote:
-Fun


That does seem to be the missing element right now.

Slogging through the campaign is pretty boring (after the second time), but it's tolerable.

Getting to end-game and facing a PLETHORA of bad development decisions like ascendancy trials, EXP penalties, hardcore maps (one death and you lose), etc. are definitely anti-fun.
Visit my Steam profile here: https://steamcommunity.com/id/TheBaconOverlord/
"
Sarke#5416 wrote:
Attacks with this weapon cant be avoided

Sufixes can not be changed.

Keep it up.


Tbf, Betrayal and the crafting bench aren't in the game (which the latter SHOULD BE). lol
"
Toforto#2372 wrote:
#% Chance to Suppress Spell Damage


:O Oh shit! That's why we can be one-shot all the time (minus the problem with armor)! It all makes sense now!

GGG should really add this back.
"
Aulyx#1181 wrote:
"
Toforto#2372 wrote:
#% Chance to Suppress Spell Damage


:O Oh shit! That's why we can be one-shot all the time (minus the problem with armor)! It all makes sense now!

GGG should really add this back.


Lol. There are many more layers of defense missing...

Increased Ward
Damage taken as
Tailwind
Defend with double armour
Fortify
Endurance charges as them were...
Last edited by Sarke#5416 on Jan 9, 2025, 3:14:43 AM
ya know? i would pay to see a stream of a actual ggg dev play the campaign with A FRESH accnt fresh character and use melee just to see how bad armour really is
"
Aulyx#1181 wrote:
"
Toforto#2372 wrote:
#% Chance to Suppress Spell Damage


:O Oh shit! That's why we can be one-shot all the time (minus the problem with armor)! It all makes sense now!

GGG should really add this back.


TBH I'm not really a fan of "Have 100% suppression or get one shot"

That just makes it a must have stat like rarity ATM and just restricts item viability.

Just tune the spell damage to not be so punishing when res capped and give armor a way to mitigate a fraction elemental damage IMO
Developers being on point and not releasing a game before taking their Christmas bonuses. :^)
"
"
Aulyx#1181 wrote:
"
Toforto#2372 wrote:
#% Chance to Suppress Spell Damage


:O Oh shit! That's why we can be one-shot all the time (minus the problem with armor)! It all makes sense now!

GGG should really add this back.


TBH I'm not really a fan of "Have 100% suppression or get one shot"

That just makes it a must have stat like rarity ATM and just restricts item viability.

Just tune the spell damage to not be so punishing when res capped and give armor a way to mitigate a fraction elemental damage IMO


Not a fan of supresion spell damage here either... specially cos for a time it became the meta. But it were at lest a diferent option provided.
Now we only have resist, armour and block pretty much...
Quality for Support Gems

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